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(5 edits)

I've very recently started playing this game on android. I've been rather enjoying it and really appreciate being able to play it offline, thank you for having an android build (i.e., besides playing it on a browser on mobile)!


That said, in future android builds, would it be feasible to have the game not render text in the notch/display cutout area? It's not necessarily a massive problem (at least, with my current phone),  but having a word or two text obfuscated at the top of the screen in portrait mode is a bit inconvenient to work around (at least, without greatly turning up the UI scale) so I'd appreciate the option. 

Also, some of the UI elements (namely: the leftmost and rightmost navigation arrows on the sidebars) are slightly cut off by the rounded corners of some phone screens (i.e., in both portrait and landscape mode). It's fairly minor (since the sidebars are already optional, and the other arrows already exist for navigating them), but it would be nice if it were possible to avoid that.

Interesting, thanks for reporting. I wasn't aware of the problem (my phone screen is quite old and completely square). I will look into providing some more robust margin options in a future update, but it might take a while

Thanks for the swift reply!
I believe Android Studio has skins and whatnot to simulate/test how your app would display on devices with notches and rounded corners (at least, based on this blog post), in case that helps with testing.  I imagine you already have your hands full working on both Rogschard and Lordling, let alone working on a whole other build of the latter, so again: I appreciate you going through the effort to have an android build in the first place!