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A member registered Sep 10, 2020 · View creator page →

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Thank you, glad to hear you liked it. I might add a species with some non-standard genitals options at some point, and displaying eggs in the daycare is in the planning (if I can get that to work without too much hassle). Combining pregnancy events is technically nearly impossible, unfortunately. Displaying base stats will require some modification to the stats system (as it currently does not know your base stats, but it probably should), but it is indeed a good idea to make that happen at some point, I will add it to the task pile. As for the rest, I will put them on the suggested features list, and see what comes in handy when filling out the updates

There are some loss scenes with them if I recall, but from a glance there does not appear to be a vaginal scene when the player wins. Was planing to add a friendly NPC at some point were you could get all the scenes and some additional flavor dialogue, but I have not gotten around to that yet. Probably a good thing to put on the schedule for the update after the one I am currently working on

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Oh, it's possible to get there without her? It should not be. I probably forget to add that gate that was supposed to stop that. Will add that to the list of things to fix.

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Hmmmm, curious. As for your first issue with the line-wrapping, I can see why that would cause problems. The mode for text-fields are currently set to "word (smart)", which does not appear to add a linebreak unless it meets a space, even if there is no spaces at all. There is no easy way to fix this quickly. I will look into making a solution for that in later versions, but that won't be anytime soon (as it is quite a bit of work). 

As for your second problem, that one is quite strange. Lordling should support loading multiline string CSV just fine, and I don't see why Chinese characters would cause any issues (I wrote the file-reader myself, and while that definitely does not exclude it from being buggy, I don't see a reason why it should fail in this scenario). The other Chinese translations seem to load without issue (I just ran a test on those). Perhaps you can share your translation file on the Discord? If you do so, I can take a look what is making the loader fail.

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Thank you for reporting. The patreon features have already been leaked on pirate sites before using regular means, so its not much of a matter. I am aware that it is relatively easy to unlock the content in the public version if you decompile the thing. It was never meant to be secure, as that still is more of a hassle than almost anyone going to put in. Alas, throwing the Fluffy Moth version on a pirate site only takes a credit card and some dollar bills, so it will always be the easier path. 

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Interesting, and thanks for reporting. Forgive me, but I do not understand in what way the filetype is affecting your translation efforts. Could you post a screenshot that illustrates some of your issues?

Also, some people have posted Chinese translations for previous versions in the discord. It might be worth looking at those to make sure work isn't being done double

Oh, interesting. Yeah, now I think about it, that would be the case. Thanks for reporting, will fix it next update!

Yeah, looking into it, but might take a bit. Something inside was getting increasingly corrupt, and hanging processes were freezing the entire server. Had to turn it off for the time being until I could find some time to deal with the problem

I am working on it. Gotten most of the system coding done, and working through the writing and animation. But, it will still take a couple of weeks at least

Maybe they will fight one day, but for now they just follow

No, updates to Lordling are released to the public once the next update is released to patreons. You can get them for free on this page

Unfortunately, I doubt that will work. Unlike those examples, the game is running the Godot engine inside the browser, and it isn't written in HTML5 and javascript. The content of the game isn't accessible to the webpage, as it is running from binaries. The best you can hope for is that somebody makes a Vietnamese translation using the desktop translation system, I am afraid

Alright, I will put adding the upload menu to the main menu to feature list for next patch

Do you mean uploading/downloading a file from disk? I take it this is on browser?

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Maybe, I definitely hope to add more options, and development is nowhere near done yet, but I only know what will get added when I get around to making it and see what works. So, only the future will tell

Alright, can confirm, is a bug. Will be fixed the next update

They should be viewable, I will take a look, thanks for reporting!

Depends on the type of device you are using, but all should support at least local save file (but one browser those might get lost if you clear your cashe, so there is also some backup options, like clipboard)

I am afraid landscape mode is currently not possible (I have heard there might be a trick with playing the web version and putting the page in desktop mode, but I am not fully sure)

In order to update on android you will have to uninstall and then reinstall the newer version, unfortunately. You can try to export your saves before you do so

If any of the dialogue is blocked it would show it on the dialogue option how and why. There will also be methods to get rid of the affliction in the version currently in the works, but they will be costly

Currently it does nothing yet (well, that is not quite true, it is a prerequisite for some dialogue paths). In the future there will be certain interactions that will be enable/disabled if the affliction is high enough

They are only available in the patreon version, I am afraid

Alright, thanks for reporting. I will take a look

Teleport allows you to go into objects? That sounds like a bug. Can you tell me where this is happening?

Maybe one day, once the entire game is finished and released on steam or something, but if that happens, it won't be for years to come

It is unlocked at the 10$ Fluffy Moth tier

There are currently no sounds, yes. They are currently not planned as a feature, but maybe one day if the game is a lot further on in development, we will see

I see, in that case it is likely a shader compilation crash which crops up on some android devices. Some of them have been resolved in the latest release of the Godot engine. I will schedule upgrading the engine build for the next update, but that might take a while, as I cannot upgrade until I am sure the build is stable and breaks nothing.


In the mean time, playing the game in the browser tends to fix the issue for most people with this problem (not an ideal solution, I know, but it is all I can offer in the short term).

Translation Support

  • From Lordling of Hearts update V0.5.0, partial translation support will be available, with full translation support expected to be done in V0.6.0.
  • Only English will be officially supported, but if you want to translate Lordling of Hearts to another language and share this translation with others, it will be possible from V5 onward.

How To Start Translating:

  • Get a Desktop version of Lordling of Hearts (Mobile and web are currently not supported).
  • On the Main Menu, use the Languages submenu to export the game's text.
  • Navigate to the game's install directory, there will be a languages folder which contains the file 'english.csv'.
  • Make a copy of english.csv, and rename it to the language of your choice (example nederlands.csv).
  • Open your new CSV file in a spreadsheet editor of your choice (Microsoft Excel, LibreOffice Calc, Apache OpenOffice Calc, etc.).
  • Import the data with COMMA column delimiters and DOUBLEQUOTE string delimiters.
  • Translate to your heart's content, and save the file with the same formatting.
  • Import your translation in the Languages submenu, it will appear there automatically as long as it is in the languages folder and the file ends in '.csv'.

Sharing your translation:

  • Any desktop build can load your translation by adding the CSV file to the languages folder in the install directory.

There is simple instructions in the Discord, but I will repost here for good measure

Please report any omissions and mistakes if possible. I have been hunting them down over the last couple of updates, and are still aware of a few, but it is time-consuming work, and every report helps

Currently they use the humanoid headshape. There is some content planned to extend some customization options, so you can swap in a tail and such, but there are still quite strict limitations because of how the portrait system works. For now, the humanoid shape will be the only option, i am afraid, but your request has been put on the future suggestions list

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There is already a Chinese fan-translation up to the text for version 8.4 available in the Discord. I don't know how accurate it is, but perhaps you can take a look at that one and see if it can be extended and improved 

Cheat codes are only available on the Patreon builds, I am afraid

That is unfortunate to hear. What version are you playing and what type of device are you on?

Alright, what I think has happened is that the button to always hide the sidebars is no longer appearing (as I can find no change in the center text behaviors, it has always overflowed when squished too much as far as I can tell). I have fixed the disappearing Always Hide Sidebar button and uploaded a fix. Let me know if this works for you

Hmmmm, that's not good. That is likely something that broke by moving to a newer version of Godot. Thanks for reporting, I will take a look

No, maybe in the future, but it is currently not in the planning