No worries. But also... I don't know where you got that bit about starting as a Slime. Slime is currently not selectable as a starting species and can only be gotten by turning into one during gameplay
Nranchs
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Oh, kinda missed some of these bug post. Itch's notification is weird about not updating me on new posts in threads sometimes.
Anyway, he is probably not there because you have yet to complete some step when dealing with Fiveleg in his glade to the west. He will still be there, and should have all the same dialogue options anyway. I will look into seeing if there is some way to make all of that more clear in the future
Thank you, glad to hear you liked it. I might add a species with some non-standard genitals options at some point, and displaying eggs in the daycare is in the planning (if I can get that to work without too much hassle). Combining pregnancy events is technically nearly impossible, unfortunately. Displaying base stats will require some modification to the stats system (as it currently does not know your base stats, but it probably should), but it is indeed a good idea to make that happen at some point, I will add it to the task pile. As for the rest, I will put them on the suggested features list, and see what comes in handy when filling out the updates
There are some loss scenes with them if I recall, but from a glance there does not appear to be a vaginal scene when the player wins. Was planing to add a friendly NPC at some point were you could get all the scenes and some additional flavor dialogue, but I have not gotten around to that yet. Probably a good thing to put on the schedule for the update after the one I am currently working on
Hmmmm, curious. As for your first issue with the line-wrapping, I can see why that would cause problems. The mode for text-fields are currently set to "word (smart)", which does not appear to add a linebreak unless it meets a space, even if there is no spaces at all. There is no easy way to fix this quickly. I will look into making a solution for that in later versions, but that won't be anytime soon (as it is quite a bit of work).
As for your second problem, that one is quite strange. Lordling should support loading multiline string CSV just fine, and I don't see why Chinese characters would cause any issues (I wrote the file-reader myself, and while that definitely does not exclude it from being buggy, I don't see a reason why it should fail in this scenario). The other Chinese translations seem to load without issue (I just ran a test on those). Perhaps you can share your translation file on the Discord? If you do so, I can take a look what is making the loader fail.
Thank you for reporting. The patreon features have already been leaked on pirate sites before using regular means, so its not much of a matter. I am aware that it is relatively easy to unlock the content in the public version if you decompile the thing. It was never meant to be secure, as that still is more of a hassle than almost anyone going to put in. Alas, throwing the Fluffy Moth version on a pirate site only takes a credit card and some dollar bills, so it will always be the easier path.
Interesting, and thanks for reporting. Forgive me, but I do not understand in what way the filetype is affecting your translation efforts. Could you post a screenshot that illustrates some of your issues?
Also, some people have posted Chinese translations for previous versions in the discord. It might be worth looking at those to make sure work isn't being done double
Unfortunately, I doubt that will work. Unlike those examples, the game is running the Godot engine inside the browser, and it isn't written in HTML5 and javascript. The content of the game isn't accessible to the webpage, as it is running from binaries. The best you can hope for is that somebody makes a Vietnamese translation using the desktop translation system, I am afraid

