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A member registered Sep 10, 2020 · View creator page →

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In order to update on android you will have to uninstall and then reinstall the newer version, unfortunately. You can try to export your saves before you do so

If any of the dialogue is blocked it would show it on the dialogue option how and why. There will also be methods to get rid of the affliction in the version currently in the works, but they will be costly

Currently it does nothing yet (well, that is not quite true, it is a prerequisite for some dialogue paths). In the future there will be certain interactions that will be enable/disabled if the affliction is high enough

They are only available in the patreon version, I am afraid

Alright, thanks for reporting. I will take a look

Teleport allows you to go into objects? That sounds like a bug. Can you tell me where this is happening?

Maybe one day, once the entire game is finished and released on steam or something, but if that happens, it won't be for years to come

It is unlocked at the 10$ Fluffy Moth tier

There are currently no sounds, yes. They are currently not planned as a feature, but maybe one day if the game is a lot further on in development, we will see

I see, in that case it is likely a shader compilation crash which crops up on some android devices. Some of them have been resolved in the latest release of the Godot engine. I will schedule upgrading the engine build for the next update, but that might take a while, as I cannot upgrade until I am sure the build is stable and breaks nothing.


In the mean time, playing the game in the browser tends to fix the issue for most people with this problem (not an ideal solution, I know, but it is all I can offer in the short term).

Translation Support

  • From Lordling of Hearts update V0.5.0, partial translation support will be available, with full translation support expected to be done in V0.6.0.
  • Only English will be officially supported, but if you want to translate Lordling of Hearts to another language and share this translation with others, it will be possible from V5 onward.

How To Start Translating:

  • Get a Desktop version of Lordling of Hearts (Mobile and web are currently not supported).
  • On the Main Menu, use the Languages submenu to export the game's text.
  • Navigate to the game's install directory, there will be a languages folder which contains the file 'english.csv'.
  • Make a copy of english.csv, and rename it to the language of your choice (example nederlands.csv).
  • Open your new CSV file in a spreadsheet editor of your choice (Microsoft Excel, LibreOffice Calc, Apache OpenOffice Calc, etc.).
  • Import the data with COMMA column delimiters and DOUBLEQUOTE string delimiters.
  • Translate to your heart's content, and save the file with the same formatting.
  • Import your translation in the Languages submenu, it will appear there automatically as long as it is in the languages folder and the file ends in '.csv'.

Sharing your translation:

  • Any desktop build can load your translation by adding the CSV file to the languages folder in the install directory.

There is simple instructions in the Discord, but I will repost here for good measure

Please report any omissions and mistakes if possible. I have been hunting them down over the last couple of updates, and are still aware of a few, but it is time-consuming work, and every report helps

Currently they use the humanoid headshape. There is some content planned to extend some customization options, so you can swap in a tail and such, but there are still quite strict limitations because of how the portrait system works. For now, the humanoid shape will be the only option, i am afraid, but your request has been put on the future suggestions list

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There is already a Chinese fan-translation up to the text for version 8.4 available in the Discord. I don't know how accurate it is, but perhaps you can take a look at that one and see if it can be extended and improved 

Cheat codes are only available on the Patreon builds, I am afraid

That is unfortunate to hear. What version are you playing and what type of device are you on?

Alright, what I think has happened is that the button to always hide the sidebars is no longer appearing (as I can find no change in the center text behaviors, it has always overflowed when squished too much as far as I can tell). I have fixed the disappearing Always Hide Sidebar button and uploaded a fix. Let me know if this works for you

Hmmmm, that's not good. That is likely something that broke by moving to a newer version of Godot. Thanks for reporting, I will take a look

No, maybe in the future, but it is currently not in the planning

Can confirm bug on both counts, fixes will be shipped with the next small patch

Interesting, thanks for reporting, lemme take a look

Classes have been added in V0.10.X, but some of the work for them has already been done in V0.9.X, including adding the weapon categories

Not right now, no. Maybe in a later version

Not in the current version, no. Maybe that will be implemented in a later build

Depending on your phone it might be impossible (for annoying security reasons from android). However, next monday the new update will be released, and V0.9.X will become available to everyone. It have a feature that allows you to transfer save files using your clipboard

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There is no audio, indeed. It also isn't currently planned, by maybe I will look into it when the game is a lot more finished

Interesting suggestion, I will think about it and ad it to the suggested features list

Neh, item selling currently isn't a thing

Yes, that is something diffrent

That should not be possible, unless it is the version of the APK buildfile. Where does it say this?

I will see what I can do.That kind of variant dialogue tends to gets added when the game is a lot more complete, but I can put something on the suggested features list

There will definitely be more content with Mork (and hopefully all the characters), it just takes a while to make that stuff along with all of the other things the game still needs

Alright, in that case I will probably need your save file if I want see what is wrong. If you feel like it, you can post it on the Discord and I will take a look

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Have you tried going back to garter yourself? (the quest wont update its marker automatically because there will be more than one way to get the dragon scales)

I take it this is the twin-headed dragon potion for Javelinrain? Can you explain a bit more? What part is not working for you?

Oh, oops, that's embarrassing 

Honestly speaking, I don't really know what is causing this. Seems like it failed to load jQuery, which it should do at the start of source.js. Might be a javascript version thing? I don't know, first time I have seen this happen

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Ahh, I see. There is little I can do to help you there then, I am afraid. Perhaps something on your device is blocking the javascript file from being extracted, it is quite impossible to tell from here, I am sorry to say. You can try playing in web browser, or try to see if JoiPlay has an error log somewhere, but without anything to go on, there isn't much I can do to help

Noted and fixed in the next build, thanks for reporting!