Very nice! I think this has a lot of appeal with the multiple ways of practicing problems (puzzles and enemies) and the medium of a puzzle platformer. I especially liked using the division symbol to break open the rock and think it would be cool to see more mechanics like that in an expanded version of the game! My 8yo adored Codex's design as well!
Viewing post in Codex: A Maths Adventure (DEMO) jam comments
Thanks so much! I particularly liked the division to break the rock and had other ideas for similar mechanics but didn't have time to implement them. I liked the idea of not only teaching maths as sums like in school, but also giving a physical representation of what that actually means, since some people learn better like that and get bewildered by just numbers.
I was a little concerned that the 'backwards' sums might be confusing - e.g. you need to first add a division operator to a number, then use that number on another number, so instead of the usual order of sums in maths (4 / 2 =) you kind of do it backwards (2 -> /2 -> 4 = ) but that's the only way I could implement the use of operators on the environment (e.g. rock / 4).
I'm especially happy your 8-year-old liked it! That's the target audience after all! :)
Thanks again!