Depression is just bad game design. I got hurt, I can't heal due to depression, because of the injury the depression is growing. I don't believe that in just four days in this hole he already has suicidal thoughts. This is a survival game with a main character who doesn't want to live, it's just stupid.
fun fact, being in a strange new place with no food or water, and many broken bones, is very saddening, im just saying, like if you had your whole leg fractured it would probably make you loose hope, as there is no supplies or people nearby, just saying, also its supposed to be a hard game, you're probably the same kind of person to play rainworld for two minutes and complain that the game doesn't have a map from the get-go
its been a bit since ive actually died because my character was depressed and they couldn't heal themselves, usually only become miserable if i am already extremely fucked up and basically cant recover.
Its not bad game design its basically a punishment for eating disgusting shit or getting hurt bad and you typically need to be in absolutely terrible shape health wise to reach that level of sadness
you can counteract that by just doing things that would make you happy like eating yummy foods, over eating also makes you happy so just do what i do and eat every geofruit you can unless you are literaly full
so basically depression is good game design AND its somewhat easy to counteract if you know how. I understand, its a hardcore game
I ate a whole bucket of chicken. What pisses me off more is that the character stops healing himself. A normal example of depression is Zomboid, which the developer was obviously partially inspired by. There, the character doesn't suddenly stop wanting to live, but simply starts doing everything slower and starving faster, which is much more logical. I also didn't say that the game is bad in general, it's just that part doesn't make sense.
I mean, the main character is an experiment. In gunsaw, it is stated that experiments are quite emotionally sensitive. Ngl, I'd feel the same way If i was in the middle of nowhere, underground, just forced to kinda... Dig nonstop and find stuff and deal with injuries myself. The point of the game is to show how hard the odds in such an environment is.
The inability to heal is chance-based, so if you keep trying to heal, unless your character is INCREDIBLY DEPRESSED, in which you'll be more worried about your character literally trying to worsen his conditions by harming himself rather than the inability to heal.
The best tip I can give though is to prevent depression, which wasn't likely entirely caused by your character suffering an injury. Looking at corpses, eating really nasty stuff like your own species' parts, and generally just not tending to your character's wants and needs can cause them to get depressed fast.
Stuff as simple as feeding your character geofruit, or really anything that seems tasty for that matter, and playing carefully as to not physically push your character too hard will easily help prevent depression.
Stopping depression is kinda different though. You CAN try to use geofruit or tasty things, but at that point you might need some assistance, not just from drugs, but also probably stuff as simple as looking for comfortable places to sleep and hypothetically, possibly some social interaction with survivors.
The depression system is really complex, if you have any questions, I can help you figure them out.