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plag

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A member registered Oct 14, 2023 · View creator page →

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sure hope they add the sex update

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Even a hybrid between humanity's closest alive relative is hypothetical; yes, there were likely hybrids between Neanderthals and Humans, but we don't know for sure, and even then, they were EXTREMELY close species; something like a fox or a rat just isn't viable the as chromosomes are too different.

There was also another one called bloodsaw, but it was removed because people kept bugging Orsonik.

The creator of this game is a furry, and a fusion between human and animal is just scientifically impossible, and it'd honestly just look a little grotesque if it were realistic; I believe that the main character being cute and not physically adapted to the environment adds to the experience, because it makes you more attached to your lil fluffball.

They aren't supposed to be designed to survive in the wilderness. They are artificial. Also, as fun as multiplayer sounds, it's difficult to program.

I agree. It's not even claiming to be a horror game. It's just that the game knows how to use tension and your attachment to your character to it's advantage. Even without it's realistic damage system, your character's mood and the fact it talks makes it so sad to see them suffer.

Yeah, this game seems to have lots of ways to change emotional state, like seeing corpses, eating something yucky, going through withdrawal getting hurt, or even just sleeping on something uncomfortable will make your character sadder, while taking your time, eating tasty things, and consumption of drugs makes you happy. I'd imagine that also communication with the survivors makes you happier, I just never really checked.

True. It's just that we already have corpses outside of pods and survivors inside. Imagine if you got to see the other way around, like corpses within pods (which I think are hypothetically possible, just probably really rare) and survivors, perhaps bandits outside, since it'd make sense to see them outside since there are many corpses outside. But yeah, you brought up a big point.

You can find more info in Orsoniks' other game, Gunsaw.

The dev also has the full OST on their soundcloud.

Honestly, I wonder if there will eventually be a way to revive your character while he is dying in those phases. Maybe survivors will eventually be able to do like, CPR, which usually will do nothing but break a couple ribs, but potentially could save a run?


Geofruit also makes a great way to improve mood. They're really common, and taste good.

There's more information about the species in the game in Orsonik's other game: Gunsaw.

Yeah. The game is BRUTAL, but it's definitely intentional. It's supposed to really give the feeling that survival is almost impossible. I love how 'manual' the game feels.

A tip for falling; wall sliding can help slow momentum. It has helped turn a brutal death into just a little bump many times.

I mean, the main character is an experiment. In gunsaw, it is stated that experiments are quite emotionally sensitive. Ngl, I'd feel the same way If i was in the middle of nowhere, underground, just forced to kinda... Dig nonstop and find stuff and deal with injuries myself. The point of the game is to show how hard the odds in such an environment is.

The inability to heal is chance-based, so if you keep trying to heal, unless your character is INCREDIBLY DEPRESSED, in which you'll be more worried about your character literally trying to worsen his conditions by harming himself rather than the inability to heal. 

The best tip I can give though is to prevent depression, which wasn't likely entirely caused by your character suffering an injury. Looking at corpses, eating really nasty stuff like your own species' parts, and generally just not tending to your character's wants and needs can cause them to get depressed fast.

Stuff as simple as feeding your character geofruit, or really anything that seems tasty for that matter, and playing carefully as to not physically push your character too hard will easily help prevent depression. 

Stopping depression is kinda different though. You CAN try to use geofruit or tasty things, but at that point you might need some assistance, not just from drugs, but also probably stuff as simple as looking for comfortable places to sleep and hypothetically, possibly some social interaction with survivors.

The depression system is really complex, if you have any questions, I can help you figure them out.

i haven't gotten an actual gun yet (i just downloaded 4.01, before i was playing 3.0), but i'd imagine so

i don't think it exists

i mean, i like how even when they are brain dead, you still watch as their other bodily functions cease, it really feels immersive and just shows how much work that the creator put into something as simple as your character dying

They are simply referred to as Experiments. They are featured in lots of Orsoniks' games, and are accompanied by other species in Gunsaw, and another older game that was since made private.

I mean, it makes you more attached to your character, which makes it all the more sad to see them meet their demise.

I hope there's eventually an option to choose a different start that grants you like, a class that could potentially have a purpose in lore which is to kill those who aren't going down, who begin with guns, at the cost of being specialized for shooting, thus gaining accuracy, at the cost of not having certain skills, resulting in debuffs such as not being capable of fastening tourniquets (and thus having to get an NPC to do it for you), maybe having a more simplified health menu to fit a targetting system (perhaps FOCUS from gunsaw?) or maybe even the inability to swim.

only for free games, sadly, but patreon can still be used (for now) to give creators support

gock

I agree, especially consider that the recent updates this game has had were HUGE, which makes it even more impressive; as a coder myself I struggle to bring most of my projects even into a playable state as I have an aneurysm when I look at my own past code.

I honestly doubt it, regardless, there's a petition you can sign in the US, check it out, it's in a comment below yours by Ragged Vagabond.

I would sign the ACLU petition if i lived in the US. Organizations shouldn't have a say in how you spend your money.

Oh, thanks.

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idk if you take suggestions or not, if you don't, completely understandable, but something cool that could be seen is perhaps like, a new type of ledge grabbing, where if your hands are free, you can press a button (maybe holding down the attack button?) to use your claws to latch onto a block, which will allow you to "stick" onto surfaces, but only for a certain period of time determined by aspects like nutrition and body mass, and if you attempt to stop a fall using it, you could fail and break your claws, with perhaps a differing degree of severity, from chips to snapping the claw off to a point where it can regrow to maybe having your distal phalanges dismembered, in which your claws will no longer function. Orso, if you are reading this, thank you for your time, and if you do consider adding this, only add as much as you feel like programming; i am an (amateur) programmer too, and i kinda know how it feels to just be overwhelmed by suggestions.

curious, does rahi plan on expanding on body types in any future updates?

Every single game Orsoniks drops is a masterpiece, it's so interesting to finally get some of the lore of the universe that (i am assuming) is shared with gunsaw and maybe bloodsaw. I swear, as soon as a paid game drops, you bet I'm immediately getting it.

I have found out about dropkicking. 10/10 game, game of the century

Heyo, I like your game! I wonder how much the full version will cost, also, here are some suggestions:

Perhaps a complex healing system? You probably already have a medical system in progress though.

Some species could a different ability than slow-motion, but nothing TOO crazy to keep the game tactical.

Last suggestion, maybe make it so that you get to use unarmed? It'd be cool to just grab, rather than levitate, although, the levitation mechanic is awesome, keep up the good work!