Great entry! I really like the way the map is keyed and how the ship integrity tracker is visually presented in more than one place. The Entropy Shadows make for some atmospheric, ominous enemies. For a moment I thought the shuttle might be kind of easy to miss, but with a second look, I think it's actually kind of perfect: get the players busy with the encounter on the shuttle, have it take off before they get a chance to think about leaving. This seems like a really great adventure for Vaults of Vaarn campaigns. I think it would also feel really pulpy in a more medieval/classic fantasy setting if the campaign was friendly for some out-there sci-fi elements mixed in with the fantasy.
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Thank you so much for reading and rating!
My original idea was a little different but I am glad how this turned out. Honestly I am just writing things to use in my Vaults of Vaarn game haha. One thing I wanted to capture is that maybe the player characters don't know where they are (or don't realize that they are in space). Not quite sure I got that across but when I play test it I will emphasize that part.
I know several of us who entered this jam have said they want to do an expanded version of their entry; I could see this one benefiting from that and being a pretty slick adventure.
If you ever use it (no matter the game or system) please let me know!