Really slick design, I enjoyed balancing making small jumps to build the stockpile with trying to find the highest scoring path through the level. Early on I found I was slightly panic-spamming the jump whenever there were obstacles/big jumps to contend with, but it clicked after a bit of practice! It was a bit tricky to keep track of each roll and my current total, so I tended to just keep rollin' rollin' rollin' whenever I got the chance.
Like the previous comment mentioned, I found I was sat on a stockpile of 6 jumps a good amount of time by the end - having something to spend them on, or more decisions in pathing to make, during the levels could really bring it all together.
Other than that, the art was really good, the music was fun and upbeat, and the variety in the level-design was cool! Great work!
Viewing post in Roll with it jam comments
Yeah, judging by the comments, I missed on the balance with the jump economy. I didn't want players losing because of two bad rolls and not having enough jumps, but I leaned too hard in that direction.
When I revisit the project I'm going to have a look at the balance and add bigger gaps, or paths for higher rewards that require a greater amount of your jump pool.
Thanks a lot for playing and the feedback!