The thing to know is what YOU want for YOUR production mod. Profitable, that's the base, but credible depends of your vision of course. Most of the prods mod we can see are usually broken/cheated as hell. Not enough expensive building, gigantic values in recipes, stupid price/pallet etc... Giants is clearly not known for it's "realistic world", that's why factories cost the price of a house, produce so less pallets/month and products prices are not credible for most. But they try (i said TRY ^^) to make a balance, you can see that the result/Ha with grains is the same whatever you plant. So vanilla game has a sort of balance even if it's not always easy to see it and you have the choice to stay not too far from it (with a bonus, we're human :D ) or doing like so many other modders where it would be easier to just add 10M with powertool/easydev and play to something else if the goal is only money
I give you 2 exemples to show you between Giants and Jinkou balance
Dairy
Vanilla 210.000€
butter 15l milk = 13l butter * 480/month 7200l = 6240l money: 5040€ = 6988€ (+1948 "+39%") Paid building in 2.5 year
Jinkou 250.000€
butter 15l milk = 28l butter * 480/month 7200l = 13440l money: 5040 €= 15052€ (+10012 "+200%")paid building in 2 years
Building price is a bit higher (fair), same input and cycles/month but more than twice the output and five times the financial outcome.
oil mill
Vanilla 240.000
canola oil 20l canola = 10loil * 480/month 9600l = 4800l money 5788€ = 7872€ (+ 2084 "+36%)
9600 liters colza means 1.65 Ha (without any bonus, or 0.8 Ha at 100%)for 1month prod, close to 20 Ha for a year.
Jinkou 240.000
canola oil 20l canola = 10l oil * 960/month 19200 = 9600 money: 11576€= 15744€ (+ 4168 "+36%")
Only the cycles are double so it seems balanced but no. Double cycles mean double input then double field size.
Your recipe involved between 3.3 and 1.6 Ha/month (basic values and 100% worked) or 40 and 20 Ha of canola to produce all the year. Who will do that in sigle player ? And don't forget that 1Ha cost 60.000€
And at the end in vanilla you can earn with this recipe 94500€/year you pay the factory in 2.5 years. Half time with your 189.000€
You can see (I hope) that the cost of the building, the size of the needed fields, the global yield price are linked with income/outcome in recipes BEFORE just the price of a pallet. So now what game do you want ? A fair game where money don't drop from the sky without being totally "crazy" (you see, the "pseudo realistic" mods where you need to be farmer yourself just to understand what it is), or a very casual/easy game where you have millions on your account after 1 or 2 ingame years ?


