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Yes I was surprised too when I started to  rebalance prods mods in FS22 (Imagine how it was with production revamp) and I know how hard it can be to find a fair solution when we want to add new fruits/products.  For building I don't hesitate to make them paid between 14 and 24 months. Not instant money but give more fun than the fu... 2 or 3 pallets/month (less for fabric) from some vanilla prods. I try to always have something to do, not spending my time pressing "R" to sleep for months and neither playing "fenwick simulator" with pallets everywhere.

That's why I told you to have a look to the txt file with the price per liter and liters per Ha of your fruits. In example you lentils cost 10 times you onions BUT you harvest 25 times more onions than lentils. Finally in 1 HA field you can make 8600€ with onions and only 2540 with lentils (in direct sale). Of course it possible to re-balance that with production but do you really want to have only 2000 liters/Ha of lentils ? Drypeas and millet seems a bit weak too. Look at it, tell me if you want to keep as it is or make changes and it will give the base to rebalance the prods.

I saw you're planning to edit the european map, did you try this one ? Not european at  all but gorgeous, totally alive (sounds of birds, wild animals, water when we drive/work) only sawmill present so let you free to create production sites.

For that map, would have to ask the map maker. As for the crops, I think prices might be off for some of them, but the quantities should be ok, because I used similar crops base-game values. But if you think some crop gives too much or too less, you can balance that too. I was never good at math and that's why I never realised what discrepancies are there in my productions...

This map really worth it, just rent a vehicle, go to south and enjoy the trip.

I was finishing to transform a building when I realized I have some more FS22 pallets you could use as they are great to see (not just box then) and I know you like it. There are 2 pallets for textile prod with flax/hemp clothes and fabric, 2 others for bakery with apple pie and melon (or whatever you want) pie. I added the melon pallet which comes with the pie and is different from your.

I think I could find the names of the modders if you need. For fabric it's easy to have 2 pallets differents in just removing the hemp leaf tag to have a "lin fabric", I just put one pallet for the pic. So If you want to use I can send you files.

If you ask, the building behind is this one I transformed in bunkersilo + object storage + shelter in one with the bunker underground level (inverse from the vanilla mod). That's not a production point but if you want to try for your personal game i'll zip it with other files..

As it's now finished I should have time to start to work on your dairy and giving you an exemple of rebalance file to see if you're ok with that.

the pie pallets definetely look amazing. but please tell me the modder, maybe I can get in touch with him/her. the material can be used as twine (not bale twine of course), as a new product. 

I am confident that your rebalancing would be better than what I have now. Just keep the ingredients (remember that some have converters, so if I used only one and could be used another too, see if it is converted before adding it, because it might cause problems, but probably the ingredient lists are ok, just the quantity)

I replied but message is blocked for "moderation". Do you have an access on it ?

Have no idea. I don't have restrictions on comments.

(3 edits)

I have this message when I try to post it: 

Thank you for your post. It must be approved by a moderator before it will be shown due to this community's settings or due to your recent account activity.

Maybe it's because I had a itch link pointing to someone else so I try without this link.


In short, I said that the pies are from celobuki in this map . He released a FS25 one but only apple pie is still there, "pumpkin" pie  disapeared. I have both for FS25 anyway.

Very nice idea to use the fabric pallet for rope/twine. both textile pallets are from squigglze. clothes from fs22-hemp-dlc-pack and fabric from fs22cannabis-dlc-pack. From this one I also transformed the big tunnel musical greenhouse. The idea of "musical growth" made me laugh :D O I kept a hemp one but made another one with classical plants/root, without the hemp leaf as decoration. Each greenhouse has its own peacefull music (free or right of course), the plants are happy.

Ah ah, that was the itch link.... If need you can ask to him for pallets + greenhouse. Daylight


In another matter, tried crossover to run the needed Giants programs and won't work (or materialize for that matter). Tried to install a pirated version of Parallels (I know I can use trial, but if it had worked I would wanted it, but can't afford their subscription) but unfortunatelly I couldn't opened it after "activating" it. So my best solution is to borrow a laptop/pc to make the bulk textures (materialize, gimp and after texture tool), convert the fruits.gdm from Zielonka and expanding it. The rest I can do on macos.

Did you try VMware Fusion ?   And when GE ask for the game path i'm not sure we need to have the game really installed/running , maybe just the folders and the .exe is enough for it so no need many ressources in the VM.

Now I just installed fusion. Forgot they released a working version for new macs. I don't think GE works without the gmae, but anyway, for what I do, I don't really need it.