Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+2)

Hope whatever I share here is helpful, I am a bit tired. Took me around 40 min?
__________
Encountered some bugs

  • first encountered when entering the stone table place: anytime after fixing it, if a battle happens the table will broken *though it'll correct this when the battle is over. (similar things happen to other locations that experience Change while also having battles)
  •  Also clicking on going somewhere again, because of no reaction whenever there's lag, means it'll try doing it multiple times, which can sometimes start a fight :P 

__________

I like the fact that it's not the default battle system at least (not to say that cannot be done well tho)

A point of criticism for me is that, at least, I didn't always get if the 'perfect' spot is supposed to be related to the battler image but maybe that's not even intended to be part of it...

__________

Now in regards to the thesis...

Specifically addressing: Can someone be an artist while also using "AI" tools in the production of their art?

As long as they actually make something that uses the outputted stuff (and not just claim the outputted stuff as itself 'their art', as the prompter is little different from an Art-Commissioner in that case). 

Art is a form of communication, and the less an Artist 'controls' the process/production, the more difficult it is to actually have any communication with others (Similar issue with using stock assets/rtp). That's one of the main issues with considering 'AI-Gen' doing any form of 'democratization' of art, putting your own effort will always be a part of Art, and all that 'pretty picture' quality that 'AI-gen' can bring to the table isn't from you.

Somewhat related:
Personally I'd still recommend to credit the makers of the Stock images. Even tho, I assume, they're Public domain/no-credit-necessary-royalty-free or whatever hence not being credited?

(+1)

Thanks for playing! Yeah, there's still a little jankiness that could be worked out with the navigation and parallax switching. Perhaps I'll release a final version with a few touch-ups.

As for the 'Perfect' spot, yes, that should be consistent per enemy throughout the game. It is supposed to be more of a memory puzzle than an actual battle system. If you have the stage's upgraded weapon and know the Perfect spot than you can one-shot the battle and not take any damage. The defense grids are randomized each play-through so you're correct in that there is no rhyme or reason to how they are laid out. You just have to find the perfect spot and remember it for each enemy. I almost always add a lot of randomization to my games so that I can play them and still have fun since I will likely play it more than everyone else in the world combined.

I agree with your last point. When I pull out my cell and take a picture of something, I don't consider myself, at that moment, to be creating art. I'm just snapping a photo. Same with typing in a prompt to generate an image. Much like photography, I feel like there will be a new form of artist that emerges who is able to manipulate AI image generation tools in a way that does create amazing results that could be considered art, similar to what a photographer can do with a camera. 

Thanks again for playing. I hope it was an enjoyable and memorable experience.