Thanks for playing! Yeah, there's still a little jankiness that could be worked out with the navigation and parallax switching. Perhaps I'll release a final version with a few touch-ups.
As for the 'Perfect' spot, yes, that should be consistent per enemy throughout the game. It is supposed to be more of a memory puzzle than an actual battle system. If you have the stage's upgraded weapon and know the Perfect spot than you can one-shot the battle and not take any damage. The defense grids are randomized each play-through so you're correct in that there is no rhyme or reason to how they are laid out. You just have to find the perfect spot and remember it for each enemy. I almost always add a lot of randomization to my games so that I can play them and still have fun since I will likely play it more than everyone else in the world combined.
I agree with your last point. When I pull out my cell and take a picture of something, I don't consider myself, at that moment, to be creating art. I'm just snapping a photo. Same with typing in a prompt to generate an image. Much like photography, I feel like there will be a new form of artist that emerges who is able to manipulate AI image generation tools in a way that does create amazing results that could be considered art, similar to what a photographer can do with a camera.
Thanks again for playing. I hope it was an enjoyable and memorable experience.