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Hoh, this little preview has me really excited for Tinman story.  I've always liked the themes of characters who become mechanical (literally and figuratively).

Also, I realize now that what Tinman's holding is probably an axe, at first I thought it was like a baseball bat or something lol. A bat is a based weapon can we remove the axe's blade pls (copes).

Hmm, how exactly does being mechanical make Tinman unique in terms of how he interacts with mechanics? Will he be unable to heal normally, and need to go to the smith or something? Does he have some sort of 'overclock' that allows him to take more actions one turn in exchange for losing actions later? I am super curious now.

I really think Tinman ended up being a hi-light of the game..  Of course, I might just be horribly biased haha.  But for someone who wasn't even set to appear in the original concept he ended up playing a very pivotal role in the final product.

As for how he interacts with the games mechanics, well, he wont "follow the rules" so to speak.  The perks of being a machine is that you don't have to deal with stamina.  He doesn't need food either but that'll  be where he gets a bit tricky.  The items that work on Red won't be compatible with him.  You'll instead need to find oil to keep him running.  And of course he'll interact with statuses in unique ways as well, being immune to things like Bleed and Burns.  In theory he's a very powerful character but his health will be a lot more finite than any other playable character.