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(3 edits)

Yeah, I am doing one final pass of abilities before I work on the challenge mode expansion since the preloaded characters will be based on them.


I was toying with the idea of removing a rank of calm mind (would be 2 > 1 for I and II) for a new ability that introduces some inconsistent bonus effort if you discard a resource that matches RANK of an obstacle. This would give you another potential out (even against K of Clubs) and be a “reduce effort required” category ability available earlier than the -wise abilities.

Ooh, challenge mode with characters sounds neat. :)

I think removing a rank of Calm Mind would be fine. The idea of discarding a resource to get a bonus of some kind sounds like it’d be pretty useful. I played a round yesterday (early campaign) where I got the two hazards back-to-back after defeating only one Knowble and it made it essentially impossible to defeat anything else that run. Having another ability in the back pocket that might help with that scenario would definitely be good.