Yeah, I am doing one final pass of abilities before I work on the challenge mode expansion since the preloaded characters will be based on them.
I was toying with the idea of removing a rank of calm mind (would be 2 > 1 for I and II) for a new ability that introduces some inconsistent bonus effort if you discard a resource that matches RANK of an obstacle. This would give you another potential out (even against K of Clubs) and be a “reduce effort required” category ability available earlier than the -wise abilities.