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This was cute! The stuff you make in a few hours always impresses me.

(+1)

Thank you so much for always taking the time to try my little games! Having just 2-3 hours available right before the deadline helped! 😅

Some months ago, I was reading for the first time The Art of Game Design by Jesse Schell which I strongly recommend. In the first chapter, he writes on the experience felt by players and this is the prime and almost only focus I have when doing these. 

I often start with the aesthetic tests. Once I get an idea of one or two screens, I then search for a text that should be simple, personal, yet very open to interpretation and relatable, mainly as a guide for players to feel their own experience.

For instance here, I really wanted to remember some recent memories to keep them vivid and fresh. Once everything was done, I then changed the images to make them more general and not too illustrative. 

I summary, I'd say that working fast goes with a strong focus on a simple goal!