Yaaay I'm the office rockstar, finally! Video games are all about wish fulfilment! (I originally played through instinctively following my lil' taskpad and got the workaholic ending, which definitely gives me some thoughts to ruminate on).
This game is absolutely dripping with charm, I had such a lovely time playing it. The art is so clean and cute, the writing is so effortlessly endearing, and the music is so playful! I really liked the way the UI was used, inventories and quest logs can be intrusive but they felt totally at home here.
I do totally get the difficulty of knowing how to cut to an ending (based on the conversations I can see in the other comments), I personally didn't mind it, but can see how a lil' character animation or dismissal from MK might have softened the transition. But hey, I have no idea how you got this all done in 2 week, let alone adding any more on top. I felt very seen by this game in a way I didn't expect, aha, exhausted millennial workforce unite!
So much amazing talent and hard work on display by the whole team, you're the rockstars!
Viewing post in One Day To Vacay jam comments
You know, words like these keep us going, really! I'm truly happy that you experienced it this way!
The intention, gameplay wise was, to be free in the corpo world and feel the chaos of having no brief for tasks or clear purpose as the time goes on, just like in real life, no compromises xD
Week 1 was mostly brainstorming. I only coded a quest/interactions system and basic UI elements. Since this was our first game together and my first game in godot, our first draft and ideas were super ambitious and we had to scale down. Thankfully it kinda worked!
So most work was crunched in this final week! Including recording and a lil mix for all the songs which you can listen to if you speak to Alejan the Jazzmeister. So, thank you again for your beautiful words and for sharing this experience with us!
Always feels nice to help feed someone else's creative fire 😊
Extremely relatable, the number of cut features from our entry compared to the first draft pitch was devastating but necessary!
Ah I hope it was a fun first project experience for the team, I wouldn't have guessed you hadn't all worked together before - I hope it was a fun crunch rather than a stressful one, the lines can blur sometimes.
I saaaw, as a very unmusical person I was very impressed by the quality and volume of music that was produced!
Congrats again on a great entry, all the best with the rest of the jam 💚