You know, words like these keep us going, really! I'm truly happy that you experienced it this way!
The intention, gameplay wise was, to be free in the corpo world and feel the chaos of having no brief for tasks or clear purpose as the time goes on, just like in real life, no compromises xD
Week 1 was mostly brainstorming. I only coded a quest/interactions system and basic UI elements. Since this was our first game together and my first game in godot, our first draft and ideas were super ambitious and we had to scale down. Thankfully it kinda worked!
So most work was crunched in this final week! Including recording and a lil mix for all the songs which you can listen to if you speak to Alejan the Jazzmeister. So, thank you again for your beautiful words and for sharing this experience with us!
lefosg
Creator of
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Writing is all done by Yuki and all art by Erinto! I get the thing with the sudden ending, i didn't quite get the feeling that we wanted out of this but i'm glad it's still fun and understandable by players! It indeed needed a buildup!
The printer quest, well, i made a small change to our writer's script and had the printer break down so the player needs to go back and reprint the documents. Cause which printer works on the first try huh? xD (Yuki please don't be mad xD)
Thanks so much for your feedback and for taking the time to play! I'm glad you liked it :)
The initial thought was for the game to be fast and replayable, so that the player would write down and think which actions to do, to get any ending they want. But i guess i ran out of time to match the exact feeling :p
As a completionist myself, i was sooooo ready to add achievements but it turned to chaos when i tried to make it work for mobile devices, then the deadline came xD I'll keep it in mind though for a bigger V2!
Thanks so much for the feedback and i'm really happy you liked it!
