Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

2 things:

1) The gameplay. I found that the "farming" part of the game was gatekeeping the parkour. I enjoyed the platforming far more and you totally could have made it just "beat this "circuit" 4 times in a row to get the next ability". The whole idle part doesn't go together with the platforming except for the fact that being faster means your clones are also faster. The wall jump didn't have pity frames or they were too low meaning that if you pressed a direction key before jump you wouldn't jump and I HATED that. It felt terrible, especially when the jump itself had pity frames. Dashing off of walls was also quite inconsistent when trying to time it perfectly to be as fast as possible. For the positives - I loved going back to earlier "circuits" and beating them faster with my new abilities. I loved the secret parkour but I wonder if it was possible without the dash. I tried it a few times but didn't see success. Overall it was very fun to play the platformer, very unfun to wait.

2) The theming. You really could have gone further into the electricity theme. What am I playing as? An electron?? The upgrades could have totally been named "voltage" instead of "watts per loop" or "electrons" instead of "+1 clone" or "less resistance" instead of "clone speed"

I ended up beating it. I did encounter 1 bug. My camera bugged out when I died in the first big gap jump after buying an air jump. Luckily it fixed itself, I though it was over for me.

(1 edit)

Wall jump and dash buffers are two really important features i need to add. They're not features i need (because of how i play these games) which is how they got missed, but clearly other people want them.

The game is both an incremental game and a platformer. Some people dont like incremental games, and thats totally fair - A "platformer only " mode might be worth looking at in the post-jam period. A slight speed-up to the incremental part might also be welcome - ill look at something, though im *mostly* content with the balancing.

Theming isnt something i really thought about at all - if i had my way, i'd have ascii art aha! but the artist i work with is wonderful and cares more about that than i do, so they can probably give a better response

I forgot to mention that I liked the art. The wall hug animation together with the sound effect was great.