XDD, just kidding. Here, when someone wants to hurt someone else and make them suffer, we say they are Machiavellian. It seems that the difficulty of designing the game this way seems almost evil. But hey, I'm sure advanced players would appreciate more difficulty in the game.
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This suggested "random color-order" could be realized only as a selectable function in the game-menue and the "normal color-order", which is already in the game, could stay like it is. Then users could choose, what they want and both sides (advanced players and normal players) could be satisfied. But okay, all theses things are only suggestions, of course.
The "Full Random" mode turned out great, thanks for adding this. I actually meant to mention this, when it was added to the game back then, but I forgot. Today I played the v2.1 of the game for a longer time again and then it occurred to me, that I wanted to write this here. I almost always play the game in "Full Random" mode now. That way, the player can't memorize the whole gameplay and then it doesn't get boring, because it's different, nearly all the time. Nice game, good job. A multiplayer-mode would be the icing on the cake for this already great game now. Perhaps there's a possibility of that someday? But already now, the game is great.