Thank you very much for considering me and sharing the video!
Pícaro Games
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Hello!
We are working on fixing some important bugs. It would be a shame to transfer it to the physical cartridge. I want to have a version that is good enough, and then we can talk about it.
One question. According to the compiler (Oscar 64), I have generated a CRT file in Easy Flash format. As it is, can you write it to a cartridge? I don't know much about the different cartridge formats on Commodore 64.
Thank you very much and best regards.
Thanks!
Why do you say that? Maybe Deepl has mistranslated ‘small music added to the SID detection routine?’
I mean that when you start the game, now a little tune plays when the SID chip detected text appears. It was something that was left out due to space issues in the BSS. With these fixes, I've managed to get more space in that section.
I'm already preparing v1.2:
-Fix some visual glitches that don't affect gameplay.
-We've discovered a bug where when you get a life for your score, if the next thing you pick up is a bubble with a ‘B’ it gives you another life, and if it's a ‘?’ it gives you two!
Take advantage of it while you can ;-P
Hi Dave!
Thanks for testing and for your suggestions. I'm already working on version 1.1 to fix some of the issues you mentioned. I'll take your suggestions into account in case I can apply any of them in future revisions.
The pause feature is the one I'm least keen to add, as it takes away from the arcade spirit of the game. However, quite a few people with prostate problems are asking for it, so I guess I'll have to do it ;-P
In the meantime, one trick would be to find areas where the sentries can't reach you so you can go to the toilet in peace ;-)
The truth is that, as I mentioned, the basic mechanics of the game allow for infinite variations to consider, and I will definitely take note of them for possible sequels. The next version will likely be a ‘back to the roots’ in terms of appearance, but with the gameplay improvements (control, fluidity, bonuses, etc.) from the second version, and adding some of the things you suggest. More enemies and multiplayer modes.
Thank you very much for your feedback and suggestions! The multiplayer modes you mention would undoubtedly be a great addition to the game. The technical problem with a Commodore 64 is that it is impossible to display more than 8 sprites in the same row. In this game, with the added sprites of several players, there would be many occasions when more than that number of sprites would coincide on a platform. It would be a great challenge to design levels where that did not happen or to create a multiplexer that would prevent such overlaps. Well, there are other options, such as making software sprites or even creating an 8x8 sprite matrix to draw on... Another option that wouldn't be bad would be to port the game to a modern platform where you could add everything you mentioned and even online multiplayer. These are things I'm considering for the future, as the mechanics of the game allow for many variations that could be a lot of fun.
Wow!! I don't know what to say... Thank you from the bottom of my heart for the kind words you have dedicated to the game. Things like this make it worthwhile to devote time and effort to programming for the old Commodore 64. I am very happy that you enjoyed it so much.
Thank you, thank you, thank you!






