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Pícaro Games

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A member registered Mar 07, 2018 · View creator page →

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Thank you very much for considering me and sharing the video!

Fantastic game with an interesting challenge and great background music. Let's keep the party going!

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Thank you very much for the review and for sharing it here!

Best regards!

An original and entertaining game that will keep us hooked until we manage to complete all four challenges. I've already done it ;-)

Congratulations to the team! 

Congratulations on this demo version! It's very enjoyable and has a great look and feel. The game presents a very appealing challenge that is not at all easy. Looking forward to the full version to take it on!

Congratulations on this demo version! Very good control. With Adrían's characteristic graphic style and Esteban's fantastic music, it's going to be a great game.

It's amazing what you can do with the space taken up by the text on a daily menu in any restaurant :-P

Well done!

Fantastic tribute! It looks beautiful with the scanlines and the simulation of the electron beam from the arcade screen. The controls are perfect. Great job!!

Thank you very much for the video and your positive review!

Best regards !

Gracias a ti por darle la oportunidad. Me alegra que te haya gustado! Si tienes un minuto, no olvides valorarlo en la parte superior derecha del panel. 

Mil gracias!

OK. I do indeed have a bug. The sequence is fixed when returning to classic mode, but in a different order than the original. I am not initialising the colour vector correctly when returning to classic mode. I will check it as soon as I can. Thank you very much for letting me know!

Best regards

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Congratulations also to Adrián, Esteban, Pedro and Dirk of course!

Great fun! Good controls, simple but very colourful, attractive graphics in a classic style. The cocktail is rounded off with great music.

Congratulations!!

jaja, Muchas gracias!

It would be an honour to share a bookshelf with that masterpiece!
Thank you very much!

Thank you very much for playing and sharing!

Good news. I am working on the improvement you propose. We have already been able to test it and it works very well. It will appear in the menu after the difficulty selection as a game mode. You will be able to choose between classic mode and full Random mode ;-)

Hi Mayhem!

You can contact me at diegooroz1@gmail.com

Thank you very much!

Hello!

We are working on fixing some important bugs. It would be a shame to transfer it to the physical cartridge. I want to have a version that is good enough, and then we can talk about it.

One question. According to the compiler (Oscar 64), I have generated a CRT file in Easy Flash format. As it is, can you write it to a cartridge? I don't know much about the different cartridge formats on Commodore 64.

Thank you very much and best regards.

Hi!

We appreciate your positive feedback.

Best regards!

Thank you very much! That was exactly the idea behind this game. We are delighted that you saw it that way.

Best regards

XDD. I'm glad you liked it! I hope you don't have any problems with that.

Best regards!

Thanks!

Why do you say that? Maybe Deepl  has mistranslated ‘small music added to the SID detection routine?’

I mean that when you start the game, now a little tune plays when the SID chip detected text appears. It was something that was left out due to space issues in the BSS. With these fixes, I've managed to get more space in that section.

I'm already preparing v1.2:

-Fix some visual glitches that don't affect gameplay.

-We've discovered a bug where when you get a life for your score, if the next thing you pick up is a bubble with a ‘B’ it gives you another life, and if it's a ‘?’ it gives you two!

Take advantage of it while you can ;-P

Hello Akeley!

Thank you so much for your positive review of the game. I'm really glad you liked it, and thank you very much for posting and sharing the review on your wonderful blog.

Best regards, my friend!

Hello Richard!
Thank you for your kind words and positive review. I am honoured that you enjoyed it. Likewise, I look forward to your next game!

Okay, I'll look into it. Perhaps it could be implemented fairly easily and would add replayability for those who have already mastered the classic game.

Thank you very much, SkyBerron! 

It would be an honour to see the game on the CPC. If you need graphics for porting or anything else, count me in.

Thank you very much! I love that the instructions and credits are displayed on the left side. Fantastic channel!

XD. Ok, ok. I confirm that there will be a pause in 1.1 versión in a few days

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XDD, just kidding. Here, when someone wants to hurt someone else and make them suffer, we say they are Machiavellian. It seems that the difficulty of designing the game this way seems almost evil. But hey, I'm sure advanced players would appreciate more difficulty in the game.

Hi Dave!

Thanks for testing and for your suggestions. I'm already working on version 1.1 to fix some of the issues you mentioned. I'll take your suggestions into account in case I can apply  any of them in future revisions.

The pause feature is the one I'm least keen to add, as it takes away from the arcade spirit of the game. However, quite a few people with prostate problems are asking for it, so I guess I'll have to do it ;-P

In the meantime, one trick would be to find areas where the sentries can't reach you so you can go to the toilet in peace ;-)

The truth is that, as I mentioned, the basic mechanics of the game allow for infinite variations to consider, and I will definitely take note of them for possible sequels. The next version will likely be a ‘back to the roots’ in terms of appearance, but with the gameplay improvements (control, fluidity, bonuses, etc.) from the second version, and adding some of the things you suggest. More enemies and multiplayer modes.

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You have a Machiavellian mindset ;-P
I'll make a note of that. It's a good idea! 
(Although I suspect that videogamedat would finish the game just as easily.)

Impressive! You've blown my life score out of the water—I'm stuck in single digits. I never thought anyone could get more than 9 lives XXXD. I'll have to fix that.

Thank you so much for giving us this great gameplay.

Thank you!

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Thank you very much for your feedback and suggestions! The multiplayer modes you mention would undoubtedly be a great addition to the game. The technical problem with a Commodore 64 is that it is impossible to display more than 8 sprites in the same row. In this game, with the added sprites of several players, there would be many occasions when more than that number of sprites would coincide on a platform. It would be a great challenge to design levels where that did not happen or to create a multiplexer that would prevent such overlaps. Well, there are other options, such as making software sprites or even creating an 8x8 sprite matrix to draw on... Another option that wouldn't be bad would be to port the game to a modern platform where you could add everything you mentioned and even online multiplayer. These are things I'm considering for the future, as the mechanics of the game allow for many variations that could be a lot of fun.

XDD ok

Muchas gracias Antonbal. Me alegro mucho y que lo disfrutes!

Thank you very much for sharing the video and for your positive feedback. Subscribed! :-)

Wow!! I don't know what to say...  Thank you from the bottom of my heart for the kind words you have dedicated to the game. Things like this make it worthwhile to devote time and effort to programming for the old Commodore 64. I am very happy that you enjoyed it so much.

Thank you, thank you, thank you!