I got to the election once (after one loss at the election, and a few reloads for assassination reasons - they're a lot easier to deal with than in OG LLTQ but I can see how it might not seem so easy if you're stuck between two assassination attempts on the mood wheel). I went mostly Interaction+Emotion, which tended to be my go-to in LTTQ, with decent Stealth (and picked up the Leotard and the Training Outfit before the end as well).
I followed some advice on this thread - Myrkka II's personal quest, Myrkka I (where I tend not to do great. judicious Blackmail turned out weirdly positive), then after several turns of not feeling like I'm amounting to anything going for Draug for the Science, then down to Heru to open the planets, where I picked up Grojdana and got involved in Heru politics. I would love to delve deeper there. Then Neutral Space (the plot flew way over my head but some merchant goes free I guess), then Tharkas - which I hadn't even reached on my first attempt.
After that I returned to Myrkka I in time for Turn 24 (I need to skip that to see how badly it hurts Zorana), then down to the Tharkkan sector. By this time there was only one vote to pick up there and delving into the Elector's background made her a natural fit for one of my only open position among my advisors (I'd retained my friends as advisors because Student stats are better than 0 stats). This was too late in the game to be truly useful but that was a strong Council.
Up to Mau for Tulisti and see if having completed Krovos' quest makes any difference in Muistis' quest, then back to Tharkkan sector on the way to Heru sector. Lukomir stole two of the votes on Heru III, where I was planning to spend the last few turns, but it was too late to change plans. There's precious little time between the announcement that you won't be able to move and being unable to move (I find the last turns pretty punitive), and it wasn't immediately clear to me that "sector" referred to the Electors on that planet and not the Electors of the planet group (ex: Myrkka I + Myrkka II as opposed to just Myrkka I)
Then I accepted Vasily's offer to make him my concubine and reached the election with 17 votes and no betrothal. I'd been feeling like I was playing pretty aggressively (I consistently had twice as many promised votes as Lukomir) and juuuuuust squeaking by makes me think I'm not playing this as intended, especially with all the hanging plot threads.
Are there mechanics to get people voting for Lukomir to drop out or is it something that needs to be solved before they vote for him? I haven't figured out yet why the option to dwell into their BG etc remain open once their vite is secured by our opponent, when we can't do the same with our cabinet members. I haven't tried to offer Lukomir electors a cabinet position, but could you offer them a cabinet position to bait them into trying to murder you, then use that against them to prevent them from voting?
Given the need to secure votes the game feels it's at a more break-neck speed to fulfill the plot than LLTQ (that might be inexperience speaking), like there's less time to get things done.
Otoh I love the personal quests. They're so varied and cool! I LOVED the Dungeon's Master, what an absolute treat of a character dynamic there. The physical stats seem like they mostly come into play here. I have no idea what Ixil wants and that makes her pretty scary ngl.