Hy. Thanks for answering and the interesting technical infos. Yes, i know about this sprite-limit problem and the idea of software-sprites or the thing with the 8x8 matrix, sounds very interesting. I can't really comment much on the programming of the C64, because you will certainly know better, but these suggestions sounds good. Better than the idea with the porting to modern platform, because if you ask me, then that would take away a lot of the game's charm, because what's special is, that it runs on retro-hardware. But maybe some of your other ideas could be realised, sometime in the future?
On the C64 alot of programming-tricks where used, in the last years by different people, to realise unbelievable things in demos or games. I am always surprised, what is possible in the meantime, on a C64. Do you know the little demo "Field Sort" from Lft, this is also very interesting, when it comes to sprites etc (can be found on the CSDB, by the way). But, back to the topic. A 2-player mode would be really nice to have in your Randoom games, because games that can be played together at the same time, are often the ones, that are most fun. Perhaps a way could be found to include a second human player in the future?
And just a fast idea, but it could also be fun, if, for example in a 4-player mode, the other players were the objects to be hunted (the guards), or rather the one player, who had the right color. One player could always be the adventurer and the others the guards etc. Or the second human player could also be one of the guards, besides the other, cpu-controlled ones. Could also be interesting to play. Of course, you would have to think this through further, but then less cpu-controlled sprites would be needed and the second player would have a meaningful task in the game. But, just an idea.