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(+2)

Amazingly in-depth game for a 72 hour jam, how did you get all this done!?  Really fun. Played for about half an hour and didn't even get to all the possible crops.

(+1)

We heavily focused on dividing our work, I spent the time coding in making the game work and handled code to bulk import items, then our artist was able to just make any ideas and we could import them all at once.