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BearPolice

19
Posts
6
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A member registered Mar 09, 2022 · View creator page →

Creator of

Recent community posts

I think this kind of game would work great as a wordle esque game, with a daily puzzle of words to match. Definitely some polish needed at some points, the game does not reset it's state after a loss which means your first attempt the next run will be a guaranteed fail, but besides some polish it is a fun game that really makes you think!

I definitely like the concept of the game, I do think the markets shifting can lead to some kinda forced situations especially without being able to remove buildings, but I don't see that as too much of a downside. I definitely think an idea like this could be expanded, I like the visuals of all the bees going from place to place as you make your products aswell. 

We heavily focused on dividing our work, I spent the time coding in making the game work and handled code to bulk import items, then our artist was able to just make any ideas and we could import them all at once.

I like the sprites from someone who has used pico8 for a long time I think you executed them pretty well. I kinda wish there was a bit more to it but I like the little experience of it. Enjoyable little game, would definitely suggest looking into picotron in the future if you want to make some more complex games, only learned of it recently but it's basically just pico8 without as limiting of memory!

I think it was a bug with the mixing station, if you marked to mix then sold something it would be an invalid slot and just crash, I posted a bugfixed build which fixed that (not to be rated for jam just for those who want to play game seperately)

Nice little game, I think the idea of using enemies as your weapon is cool, It feels pretty alright to control but I think the grab animation could be a little quicker since you're locked in place. 

I think visuals were really cool, funny to see another crop based game. I definitely think pausing while in menus should've been used, with having to hover and click a button to move around I think having to manage while enemies are approaching causes it to feel a little too busy at times, but overall I think it's good

Feels like papers please but doesn't really have as much depth, I think if somehow more systems were added each day or the process of checking credit score was a bit more complex it would improve game feel quite a bit. Enjoyed it but definitely wish there was a bit more.

Overall liked the art style and concept but had a bug where a cop would tweak out and charge at me at light speed and instakill me so couldn't progress super far. Definitely think the game has good potential and definitely gives old flash game vibes.

Background is nice, but I think theme could've been used a bit better. Enjoyed playing the game nonetheless

Fun little game, I think it'd be cool if you added more times throughout history for some unique enemies as you progress, and some more variations in upgrading. But definitely enjoyed playing it.

Great basis for a game, would love some kind of upgrade system, would make replayability feel much better and could allow for stronger enemies to compensate rather than most feeling similar. Besides that very much enjoyed.

Love the art, minigames that are there are fun but with how long you have to go the repetitiveness does get a little draggy. But definitely a great game as it stands with amazing visuals and good humor.

I love the art style, good story with some interesting parts, definitely think the hitbox for the player could be improved same with highlighting interactables but besides those it is a very good game

Genuinely my favorite game in the jam so far. Visuals could definitely be improved but the fluidity of the animation mixed with how satisfying the replays feel make for a great experience. Definitely some bugs but it's a game jam I'd be more surprised if there wasn't. I'd love to see this expanded and given some more cool mechanics. Good job!

A bit too hard to gauge due to the screen distortion from CRT effect, really cool gimmick but I think four seconds is a bit too long especially on some precise levels needing to wait 4 seconds each attempt to see if you made the jump or not. Great premise and good execution otherwise!

A little confusing at times but very much enjoyed travelling from past to future for certain puzzles, not getting a solution directly next to itself. Giving much more emphasis on scanning the surroundings rather than simply just going quickly through.

I really enjoyed this, simple game with some cool mechanics, i do think the doors in puzzle 4 shut a bit too quick but overall still enjoyed solving it, I definitely think this game could be a full game with more kinds of bullets in the future good job!

Visuals are good, time travel didn't really play into much besides visuals and the flashing before was a little more disorienting than it could've been. I definitely think it's a good base, by adding some variety between the two times and a better transition animation could definitely be great!