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A jam submission

Minibodega StoriesView game page

Short visual novel about working in a storage unit complex.
Submitted by senlara — 5 hours, 16 seconds before the deadline
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Minibodega Stories's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#513.0003.000
Polish#542.7502.750
Graphics#583.1253.125
Innovation#632.7502.750
Overall#702.7252.725
Gameplay#982.0002.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What category are you in?

Novice

How does your game relate to the theme?
When I first read the word "compound" for this challenge, I thought of "union" and "networks." I decided to set my game in a self-storage facility because of this. I thought of them as compounds because they are made up of many parts. They may look the same on the outside, but they are all different on the inside. I also thought it would be a visually interesting way to show the prompt. Besides taking place in this setting, the game lets players learn about the lives of the people who rented the storage units by looking at the objects they find inside. Right now there are only three units available to explore, but I thought of each of them as a universe on its own. This is because they contain items that tell us about the people behind the objects. I thought of them as small "compounds" of their lives.

Specify any and all pre-made assets in your submission.
N/A

How many team members does your team have in total?
1

By submitting, you agree to all the rules listed.
I agree

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Comments

Submitted(+1)

i really like how you can just end your shift without doing any work, if only it was like this in real life....

charming game!

Developer

Thank you so much for playing 🥰

Submitted

I like the sprites from someone who has used pico8 for a long time I think you executed them pretty well. I kinda wish there was a bit more to it but I like the little experience of it. Enjoyable little game, would definitely suggest looking into picotron in the future if you want to make some more complex games, only learned of it recently but it's basically just pico8 without as limiting of memory!

Developer (1 edit)

Thanks for the feedback! I will consider using picotron in the future. I’m just getting into game dev, so I’m still getting the hang of it. Before playing your game I didn’t know you could make game with picotron. 

Submitted

Cool retro opening and style of the UI

Developer (1 edit)

Thank you so much for playing! 

Submitted

Really cute graphics! I think it would be great if there were more mini storages to discover, or even see how each rented storage changes as time passes.

Developer

Thank you so much for playing and providing feedback. My goal for the future is to improve the gameplay and add more lore so players can explore an even larger map. Your idea about units being rented over time is really interesting. I will definitely keep it in mind when I revisit the game. Again, thanks!