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(3 edits) (+2)

Here i am again, very late to the party after the recent update. And oh boy did I love it !

I like the new weapons a lot, the stack launcher and the laser are awesome (i also, like a lot of people, think the laser is too powerful, but since you said that it will be a late game weapon i wont say anything :D), but the 120 feels very off. It does not have the dps to kill a command center before it calls reinforcments, which is pretty lame since you can do that with every other weapon (i think). I feel like changing it to a 140mm with APFSDS instead of HEAT, buffing its damage while lowering the rate of fire would be best, and it would also keep it in line with the lore since it is fitted on the tanks you fight.   

I also just remembered that the laser does not go through smoke which is really annoying :/

The new seccondaries are really awesome ideas, but the spiders are insanly good ( even if their pathfinding bugs out 30% of the time), capable of taking out groups of enemies with ease, while mines are kinda useless, at least in my experiance. A cool feature to balence both in the future would to be to make unguided weapons like rockets and mines free while having to pay for each spider and guided missiles (though guided missiles feel pretty bad, maybe changing them to a top attack one shot on any target and limiting the number would help). As a request i would love to get LOSATs as a seccondary option, getting only 12 to keep it balenced of course.

The two new levels are straight bangers, I enjoyed the hell out of them even with the difficulty spike.

I adore the new enemies, both the drone and the minautor, but i feel like the drone has some un-tapped potential, as right now its both fragile and has low damage. I suggest adding it to some other levels, and making it so that when it spots you it starts a short 5 seccond alert that warns all enemies in a medium to large raidus of your prescence.

 For new enemies, i eagerly await the bossfight (but also take your time dont rush), and I would love to see more heavily armored enemies, sort of like the tanks, because most things you see evaporate in secconds with most of the weapons at your disposal. I would also love to see an artilery unit that fires slow moving shells with medium damage and a large explosion, would shake up the gameplay pretty well I think.

I should also mention that I like the voice lines, but I wish we had more and more frequently, saying things like "i have to be careful with that one" when encountering a specific enemy, and getting voice lines from oposing pilots as battlefield banter and voice lines upon both player and enemy death would also add to the immersion a lot. But i think im asking too much now.

Another thing i adore is the intel screen. I love it so much i cant even express it right now. Could we possibly get an entry for our model of crawler and the compagny who employs us ?

Anyway this is really great, thank you so much for this game ! 

If you need help with testing anything, or writing lore for the game or extra feedback feel free to reach out hehe

Thanks so much for playing it again!

the 120 feels very off. It does not have the dps to kill a command center before it calls reinforcments, which is pretty lame since you can do that with every other weapon (i think). I feel like changing it to a 140mm with APFSDS instead of HEAT, buffing its damage while lowering the rate of fire would be best, and it would also keep it in line with the lore since it is fitted on the tanks you fight.

Yeah, I can see how that can be frustrating. On the other hand, I was worried about making it too powerful since you can kill most enemies with just two shots. I might lower the amount of HP that the command centers have and just surround them with shields or something.

I also just remembered that the laser does not go through smoke which is really annoying :/

Sorry about that! It is something I needed to patch, but due to the way the smoke works I'll need to refactor quite a bit of code (they're basically treated like temporary building structures)

The new seccondaries are really awesome ideas, but the spiders are insanly good ( even if their pathfinding bugs out 30% of the time), capable of taking out groups of enemies with ease, while mines are kinda useless, at least in my experiance. A cool feature to balence both in the future would to be to make unguided weapons like rockets and mines free while having to pay for each spider and guided missiles (though guided missiles feel pretty bad, maybe changing them to a top attack one shot on any target and limiting the number would help). As a request i would love to get LOSATs as a seccondary option, getting only 12 to keep it balenced of course.

Interesting idea having special weapons cost money, I'll see how that could work. The bugginess of the spider's movement will be patched, I think it struggles with constantly recalculating its path to the shortest one when its target coordinates are over structures. And LOSATs will be a secondary eventually for sure, they're like pocket railgun shots.

I adore the new enemies, both the drone and the minautor, but i feel like the drone has some un-tapped potential, as right now its both fragile and has low damage. I suggest adding it to some other levels, and making it so that when it spots you it starts a short 5 seccond alert that warns all enemies in a medium to large raidus of your prescence.

Funnily enough, that was sort of the plan with the mortar carriers in the game, they were going to send out scout drones which would stop and lase your position from afar for enemies to start shooting you from off screen. Maybe I'll add artillery that functions that way. For now the VAC-3 drones are just going to be sort of cheap cannon-fodder enemies though, I think there should be more of them (although they can heavily damage you if you're not paying attention)

For new enemies, i eagerly await the bossfight (but also take your time dont rush), and I would love to see more heavily armored enemies, sort of like the tanks, because most things you see evaporate in secconds with most of the weapons at your disposal. I would also love to see an artilery unit that fires slow moving shells with medium damage and a large explosion, would shake up the gameplay pretty well I think.

There will be heavier enemies for sure, big ones that tank damage like the command centers. I'd like artillery that fires off screen, but I suppose on screen is fine since we already have the mortar carriers.

I should also mention that I like the voice lines, but I wish we had more and more frequently, saying things like "i have to be careful with that one" when encountering a specific enemy, and getting voice lines from oposing pilots as battlefield banter and voice lines upon both player and enemy death would also add to the immersion a lot. But i think im asking too much now

I wanted to add a lot more new lines and also have ones that are said only one killing specific enemies, but it'll require a bunch of code refactoring. Right now I basically have each line hardcoded in an enemy deletion event where it picks a random line and does a random chance check to say it, but more mission-specific dialogue would be a lot more interesting. I made sure to also code in a check that ensures dialogue lines don't repeat once said and added a 15 second cool down between them since I really fear that players can find it annoying if it goes off too often. But I have also had a few people tell me it's too infrequent now as a result...

Another thing i adore is the intel screen. I love it so much i cant even express it right now. Could we possibly get an entry for our model of crawler and the compagny who employs us ?

Absolutely, there will be plenty of shots and info on the player's quadtank as well as the unit you're serving in. I made the whole thing and all of the art in about five days, so it's pretty rushed at the moment haha.

Anyway this is really great, thank you so much for this game ! 

Thank you so much. I really appreciate it, and I'm glad you enjoy it!