This is so fucking dope i love it so much thank you !
wowthisgameisgreat
Recent community posts
Here i am again, very late to the party after the recent update. And oh boy did I love it !
I like the new weapons a lot, the stack launcher and the laser are awesome (i also, like a lot of people, think the laser is too powerful, but since you said that it will be a late game weapon i wont say anything :D), but the 120 feels very off. It does not have the dps to kill a command center before it calls reinforcments, which is pretty lame since you can do that with every other weapon (i think). I feel like changing it to a 140mm with APFSDS instead of HEAT, buffing its damage while lowering the rate of fire would be best, and it would also keep it in line with the lore since it is fitted on the tanks you fight.
I also just remembered that the laser does not go through smoke which is really annoying :/
The new seccondaries are really awesome ideas, but the spiders are insanly good ( even if their pathfinding bugs out 30% of the time), capable of taking out groups of enemies with ease, while mines are kinda useless, at least in my experiance. A cool feature to balence both in the future would to be to make unguided weapons like rockets and mines free while having to pay for each spider and guided missiles (though guided missiles feel pretty bad, maybe changing them to a top attack one shot on any target and limiting the number would help). As a request i would love to get LOSATs as a seccondary option, getting only 12 to keep it balenced of course.
The two new levels are straight bangers, I enjoyed the hell out of them even with the difficulty spike.
I adore the new enemies, both the drone and the minautor, but i feel like the drone has some un-tapped potential, as right now its both fragile and has low damage. I suggest adding it to some other levels, and making it so that when it spots you it starts a short 5 seccond alert that warns all enemies in a medium to large raidus of your prescence.
For new enemies, i eagerly await the bossfight (but also take your time dont rush), and I would love to see more heavily armored enemies, sort of like the tanks, because most things you see evaporate in secconds with most of the weapons at your disposal. I would also love to see an artilery unit that fires slow moving shells with medium damage and a large explosion, would shake up the gameplay pretty well I think.
I should also mention that I like the voice lines, but I wish we had more and more frequently, saying things like "i have to be careful with that one" when encountering a specific enemy, and getting voice lines from oposing pilots as battlefield banter and voice lines upon both player and enemy death would also add to the immersion a lot. But i think im asking too much now.
Another thing i adore is the intel screen. I love it so much i cant even express it right now. Could we possibly get an entry for our model of crawler and the compagny who employs us ?
Anyway this is really great, thank you so much for this game !
If you need help with testing anything, or writing lore for the game or extra feedback feel free to reach out hehe
This game is absolutly incredible ! I haven't had this much fun in while. I do have some things to say though :
Enemy missles feel nearly impossible to dodge. Maybe add some sort of counter measures ?
Helicopters feel like the strongest enemy so far. They appear unphased by smokes (i love smokes, the most usefull and neat thing to use in the game imo), i cant seem to hit them with any missiles, they feel like they have the most health out of any enemy in the game and they do so much damage and fill up your screen very fast. My suggestion would be to make a heavy mech which has the same damage and maybe just a little more health then the helis while lowering the heli HP and making them vulnerable to smokes.
Now some things that I would love to see :
Battles where you have allied units attacking a hostile stronghold with you.
More mechs and boss battles (Pleaseeeeeee)
Infantry that could take cover in buildings and launch RPGs as well as peper you with machine gun fire
The health bar being out of 10 can be very confusing, sometimes you take hits and it looks like you dont take damage and sometimes it feels like you get hit once and lose 3 HP. Maybe making it out of a 100 or 100% would make this better ?
Different cores (which would give you an an amount of power/wheight ratio allowing for faster, smaller mechs and larger, tankier mechs), engines (tradeoffs between cruise speed and overdrive) and armors (again tradeoff between wheight/protection to different weapons, maybe even allowed an Active protection system to intercept missiles !) sort of how armored core 6 works.
Two different weapons systems at once (one of each arm) : as an exemple you could be able to pick duel gattling guns, auto cannon + railgun and things like that. I think it would really open up your options and how you fight against enemies.
I'll be following this game cause i cannot wait to see how you make it better !
PS: pls make a discord i have more good things to say about this amazing game