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(4 edits) (+1)

This game is absolutly incredible ! I haven't had this much fun in while. I do have some things to say though :

Enemy missles feel nearly impossible to dodge. Maybe add some sort of counter measures ?

Helicopters feel like the strongest enemy so far. They appear unphased by smokes (i love smokes, the most usefull and neat thing to use in the game imo), i cant seem to hit them with any missiles, they feel like they have the most health out of any enemy in the game and they do so much damage and fill up your screen very fast. My suggestion would be to make a heavy mech which has the same damage and maybe just a little more health then the helis while lowering the heli HP and making them vulnerable to smokes.

Now some things that I would love to see :

Battles where you have allied units attacking a hostile stronghold with you.

More mechs and boss battles (Pleaseeeeeee)

Infantry that could take cover in buildings and launch RPGs as well as peper you with machine gun fire

The health bar being out of 10 can be very confusing, sometimes you take hits and it looks like you dont take damage and sometimes it feels like you get hit once and lose 3 HP. Maybe making it out of a 100 or 100% would make this better ?

Different cores (which would give you an an amount of power/wheight ratio allowing for faster, smaller mechs and larger, tankier mechs), engines (tradeoffs between cruise speed and overdrive) and armors (again tradeoff between wheight/protection to different weapons, maybe even allowed an Active protection system to intercept missiles !) sort of how armored core 6 works.

Two different weapons systems at once (one of each arm) : as an exemple you could be able to pick duel gattling guns, auto cannon + railgun and things like that. I think it would really open up your options and how you fight against enemies.

I'll be following this game cause i cannot wait to see how you make it better !

PS: pls make a discord i have more good things to say about this amazing game

Thank you kindly for the feedback and playing!

Enemy missles feel nearly impossible to dodge. Maybe add some sort of counter measures ?

This has been planned for awhile now. I intend to have APS modules that intercept missiles and also different armor kits like slat armor and ERA that has a chance to block/stop explosions from hurting the player.

Helicopters feel like the strongest enemy so far. They appear unphased by smokes (i love smokes, the most usefull and neat thing to use in the game imo), i cant seem to hit them with any missiles, they feel like they have the most health out of any enemy in the game and they do so much damage and fill up your screen very fast. My suggestion would be to make a heavy mech which has the same damage and maybe just a little more health then the helis while lowering the heli HP and making them vulnerable to smokes.

They are indeed some of the most heavily armored targets in the game right now. Try having your reticule directly on them, that will allow you to shoot over buildings and reach them. Admittedly missiles don't behave that way yet, I'll need to fix them to do so.

Battles where you have allied units attacking a hostile stronghold with you.

Sure!

More mechs and boss battles (Pleaseeeeeee)

Bosses are coming and so are more enemy mech types!

The health bar being out of 10 can be very confusing, sometimes you take hits and it looks like you dont take damage and sometimes it feels like you get hit once and lose 3 HP. Maybe making it out of a 100 or 100% would make this better ?

This is due to the fact some enemies do 0.5 damage with their bullets, and the armor bar is always set to round upward. So you can get hit by one bullet and it'll still say 10 / 10 armor right now. I'll probably change this to account for the fractional damage, sorry about that.

Different cores (which would give you an an amount of power/wheight ratio allowing for faster, smaller mechs and larger, tankier mechs), engines (tradeoffs between cruise speed and overdrive) and armors (again tradeoff between wheight/protection to different weapons, maybe even allowed an Active protection system to intercept missiles !) sort of how armored core 6 works.

This is an interesting idea which has been suggested before, and I'm definitely working on exploring how it can change the gameplay. A lot of people would like the mech to be more modular as well, so we'll see what happens. As said before, the APS as shields are also planned.

Two different weapons systems at once (one of each arm) : as an exemple you could be able to pick duel gattling guns, auto cannon + railgun and things like that. I think it would really open up your options and how you fight against enemies.

While this would be nice, I think it might be ultimately unnecessary due to how short the levels are currently. I feel like there isn't too much of a need to have that if they're only 3-5 minutes long...

I'll be following this game cause i cannot wait to see how you make it better !

Thank you!

PS: pls make a discord i have more good things to say about this amazing game

I appreciate it, but currently I feel like there's simply not enough content to warrant making a Discord server. Maybe in the future after the game releases.