Thank you so much for your feedback. Dude, the disappearing enemies and the swords were a mistake I made when making map objects hide when they weren't visible on camera. Some went unnoticed.
- Since GameJam is entirely focused on scene composition, I always end up focusing on delivering the scene with as much detail as possible. I say this because this is the third GameJam I've participated in.
- I don't add too many visual details (objective indicators) precisely so the player can explore independently without cluttering the interface.
- The girl talking was the best AI could give me, lol.
- Aside from these details, even though it wasn't necessary, I created a very robust gameplay system without weapons. I've never worked with something so complex in Unity before. I really hope this becomes a larger project in the future. I loved being one 🐸