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if you mean screen shake, there is a variable (called var from now on) in the camera object i create which constantly lerps to 0. On hit, this var gets bumped up. the view is set to the camera object's position plus a random value between -var and var.  thats all :)

No I mean the controller vibration :) and I love Zelda 2 lol

oh, there is a function for that in gamemaker. "gamepad_set_vibration" i think. i set it equal in scale to that view shake i described :)