Recent community posts
thanks for the feedback! As is, autodiggers cannot feed into pipes. There is a seperate mining drill which will drill up additional materials and feed into pipes, at the cost of needing steam to run :)
I should probably add a second tool (a wrench or something) for picking up items
thanks! bows do exist in the game :) i plan to figure out a keyboard update post jam. move, attack, and inventory on keyboard wont be great either, so a mix will probably be preferrable to most players.
Thanks! I was trying to think of a good way to do movement and attacking and my tired brain didn't think of arrows AND WASD?!
On the plus side, I do like the frantic feeling of clicking while trying to beat the ghost timer in the later levels.
I'll add it to the first post-jam Update :)
if you mean screen shake, there is a variable (called var from now on) in the camera object i create which constantly lerps to 0. On hit, this var gets bumped up. the view is set to the camera object's position plus a random value between -var and var. thats all :)
I ran out of time to put one in, so it will be in a future update. :)
The pause menu and options menu tell you the controls, and you can figure out how to score in combat based on how enemies score-- simply throw the ball over the enemy's hedge :) using your special abilities will help you achieve this goal.