we maybe should add drop shadows haha
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if you mean screen shake, there is a variable (called var from now on) in the camera object i create which constantly lerps to 0. On hit, this var gets bumped up. the view is set to the camera object's position plus a random value between -var and var. thats all :)
I ran out of time to put one in, so it will be in a future update. :)
The pause menu and options menu tell you the controls, and you can figure out how to score in combat based on how enemies score-- simply throw the ball over the enemy's hedge :) using your special abilities will help you achieve this goal.
Thank you! I know its hard to get used to but it was the best ballance of skill i think to keep the player engaged and active in the game :) glad you enjoy playing it now that you are used to it!