Thanks for highlighting the gnome issue - I believe it is for a large part the way their usage is a bit counterintuitive right now. There is the target amount setting, and the gnome will only produce resources if the target amount is more than the resources currently in the stash.
It is really difficult for a developer to gauge the intuitiveness of a game by themselves with only a limited group of players they can directly get feedback from, so I am very grateful for the feedback you provide.
Apart from that, do you see any more potential for improvement, especially with respect to the gnomes?
They are fairly new, nevertheless they should become (and should have already been...) a core element of making the game feel good and progressive, so it appears that there is still a lot to do here...