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note: i wishlisted this. it has potential. but it needs work in some key areas. i won't sit here delineating all the problems in a comment. if the dev wants to know we can chat on discord or zoom or something.


These gnomes. I set them to make 100 fire or something. Their carrying capacity is like 50,000+. Far beyond what's needed. The mats are more than present.


They just sit there by the chest with speech bubbles with green check marks in them.. and never move over to the cauldron or make any fire.


It's just insane how useless and broken gnomes are.


Why are devs never able to implement drone-style automation in their games without it being completely broken? Planet crafter couldn't handle it. Drones are little more than an afterthought in Satisfactory. A dozen other incremental games I can think of.


There's just something about an event-centric system that is impossible for devs.

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Thanks for highlighting the gnome issue - I believe it is for a large part the way their usage is a bit counterintuitive right now. There is the target amount setting, and the gnome will only produce resources if the target amount is more than the resources currently in the stash.

It is really difficult for a developer to gauge the intuitiveness of a game by themselves with only a limited group of players they can directly get feedback from, so I am very grateful for the feedback you provide.

Apart from that, do you see any more potential for improvement, especially with respect to the gnomes?

They are fairly new, nevertheless they should become (and should have already been...) a core element of making the game feel good and progressive, so it appears that there is still a lot to do here...

Yes. Gnomes should be set to a resource and then make it.

Period.

Making glass/crystals/fire is tedious. So an automation feature (gnomes) would make perfect sense.

Having the target be based on the amount you have is... insane imo.. lol.