Hello, TrashCan1991!
First of all, thank you so much for your detailed feedback — it's incredibly valuable for shaping the future of Captain Nobody.
Hull Repair:
You're right — at this stage, hull damage isn't truly punishing (yet). When it reaches zero, nothing critical happens — we're still defining how durability and damage will evolve as gameplay elements.
That said, there is a way to repair the hull: every 5 minutes, a temporary skill appears called "EMERGENCY HULL PATCHER", which requires crafting 10 Mechanical Parts (made from 2 Titanium Dust + 5 Ironite). When activated, it partially restores hull integrity.
Fuel Bar (Blue Bar):
Good observation! Currently, the only way to confirm that it represents fuel is by hovering over the bar and reading the tooltip. We agree this isn't ideal, and we're planning a clearer visual indicator or label soon to avoid confusion.
Drones & Scrap:
Yes, drones collect scrap for crafting purposes, but they don’t currently clear the path — something we're reviewing. We understand how this impacts survivability and player flow.
Force Field Skill:
We’re already working on new mechanics to address these pain points — one is a temporary force field that activates during planet exploration (if the ship has enough energy). It deactivates when the player starts collecting scrap. Here's a quick video showing progress:
📺 https://www.youtube.com/watch?v=-Cszi9C07cg
Thanks again for playing and taking the time to help us improve. We're building this project step by step, and feedback like yours really makes a difference.
— Djamp Games