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Yeap. This is exactly what puts me off. Some of those are almost hand made, some of those have very little human hand.

IDK. I'm probably gonna finish all the material I have at this moment and then stop.
The other problem that there's no reason to have that amount of textures. I mean, you'd need like a week to actually go through all of them and check what works. IMHO, this is just stupid overconsuming and overproduction. 

From the other hand, I'm pretty happy about amount to price ratio. It is much more affordable for devs.