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Thank you for your feedback! The jump was much higher when I programmed it initially, it made the player fall very slowly kind of like floating in air so I made it the way it is now. There might be a much cleaner way to fix this, I just didn't want to spend more time on that but I will keep it in mind for future.  I apologize for not improving the clarity of the UI, my most of the time got burned up in making pixel art animations (time was truly an enemy!). Thank you for taking the time and playing though, I am glad you liked the weapon swapping mechanic!

Ah, I totally get it now! Even a small mechanic like the jump can be surprisingly tricky to nail down perfectly under pressure. And yes, time  is the enemy, ;-) haha!