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Sorry "Lazy" might be too strong of a word, but I think you got my idea.

On a second thought I think this is still more related to tension: In the origin Dragon Sweeper player almost never felt too safe until the lich is killed. But here some upgrades makes the game, especially the very early phase of a session feels "too safe".

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That's fair -- the game is intrinsically easier than DragonSweeper, especially the first level. I made a shorter experience and limited the spawns so that players can experience the shop. DungeonSweeper's 2nd level was originally the only level, where I 1-for-1 matched DragonSweeper... but a clone isn't cool -- I wanted to do more. Perhaps the game is too easy overall - I can always balance the, map size, enemies, $ generation, items, etc. If you have any specific feedback I'd love to hear it