look what nikki does to a man
aerohand
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Sorry "Lazy" might be too strong of a word, but I think you got my idea.
On a second thought I think this is still more related to tension: In the origin Dragon Sweeper player almost never felt too safe until the lich is killed. But here some upgrades makes the game, especially the very early phase of a session feels "too safe".
I do like a longer DS, but i kinda feel those extra designs are kinda "lazy" or "game breaking". i found the exprience less enjoyable after gaining some upgrades, comparing with just play another round of DS.
I don't have a solution for this, and I have been thinking about how to add longevity and replayablity to DS but I don't have a better answer than you.




