Yay thanks for playing! The "rope" mechanic basically creates an area based on the line and detects if the enemy is inside the created area. There were adjustments which required the enemy to be captured in a certain way (form almost a full circle around it or make it inside a loop) but I figured it could be difficult for players to do. Generally for game jams I try to bias the game in an easier direction (especially for maybe not intuitive mechanics). Glad you liked it :D