Yeah, I'm already subscribed to Jonas. I like the way he can break things down.
Thank You for the advice.it helps a ton! I know that you've been toiling away at SeaCrit but as I've said before, your game feels great. I love the stylized assets and art style.Also. The gameplay is top tier.. I know people will love the game.
I do have a lot of questions to ask but I don't want to bombard you with them XD.
You've touched on a lot of topics that I was thinking about. scale/scope especially. The Multiplayer game is kind of a test run. I wanted to learn a bit more about it since I see that multiplayer games are booming these days. I do love single player games more though
But the types of games that I love vary in scale alot and that is probably where I struggle the most. number 1 on that list would be survival type games. I have tried scaling it down in so many aspects but it still bloats. Games like frost punk or Surviving Mars,Anno, or even the first person stuff like the forest,subnautica ,The Long Dark. The gameplay mechanics are great but these are not ideal for a solo dev.
I think I am asking the right guy because you have a game that you're passionate about and that is what I like. I don't want to make a game just because it's trendy.
Oh. How modular should a system be before it becomes too modular? Also. How would one prioritize mechanics in a game that is exploration heavy?