The switch from 2D to 3D and then again to 3D caught me of guard and I like that because is really interesting to see game switch mechanics and/or artstyles even when is not that common because it basically takes double the effort so I really respect that detail. The gravity switching was quite fun but in this radicates two of my main issues. The hitboxes are unforgiving. I died from the foot pixel touching a spike more than once or twice and the game feels a bit slow specially in 3D when the premise says that something important and dangerous is going on. Overall, good, the game looks good and because you are working with two different dimmension in one game I see that you had to pull off double the effort to make it so I respect that.