I think the concept is really strong, but I think you should be able to influence the board a bit more. This could mean just drawing more cards per turn, but it could also mean having a certain number of “tile swaps” per turn, being able to interact with enemy tiles, and/or being able to use cards to “lock” certain tiles for a number of turns. Would also be nice if you could defend yourself from damage in some way, like swapping tiles for some kind of shield tile or, as mentioned previously, being able to overwrite enemy tiles.
Viewing post in A Night of Cards and Tiles jam comments
I've tested some new mechanics post upload and have added a card that can destroy an enemy tile. After Shovel finishes the winners video I'll upload what I've dabbled with.
The tile lock idea is interesting. I've been considering having the tiles be persistent anyways and i could see the lockdown even working with that in order to delay a grouping that would normally activate in order to combo more things.
Thanks for the feedback!