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Thank you for the detailed analysis! All the levels were experimentation with the mechanics and the last 2 were actual levels I made, after which time ran out. I tried preloading the particles, which didn’t work at the last moment, that is why I recommend you to play the platform build rather than the web one.

I will definately add camera pan, but in a less interactive way, so that it still stays a mystery.

That part needed more work, I agree. What you could interact with after dropping the ball is not the clearest thing.

That last level route gives you another chance if you accidently hit the fan (which Shovel did on stream, but he turned it off immediately, which made the ball stop before reaching the booster), guess I need to work on my level design skills.

Thank you again!