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It is nice  to see a new dev tackle the challenge that is making a point and click game as one of their early projects cause so much goes on to those.I like the writing in this, manages to be impactful and emotional . the Ui can be a bit cumbersome and unclear, if you revisit making this game I'd suggest looking into NinePatchRects (I think the gamemaker equivalent is a GM 9Patch) to make the text box a bit more clean looking, also as suggested below giving an outline to the arrows would make them more clear and, even if just a couple sprites on the side, add a visual component to the items the player is holding so we know when we get/use something. I also got a couple moments where the text box would double and i could see the previous text behind the transparency. I'm looking forward to try the fixed version but even the "broken" one here shows a lot of potential... cannot stress how well the story is written. and I think  that is all... Good job!

(+1)

Thank you so much for playing! Making a point and click was actually harder than I anticipated since I needed to make everything not collide with other stuff (though some stuff slipped through in the release), I actually tried using 9patch but Gamemaker wouldn't change the textbox for some reason?

The arrow outlines are being made and I'll probably add an inventory system since you don't even know what you grabbed from the drawers-
The textbox doubling is the issue I mentioned before, some specific things can be clicked during dialogues that I didn't know could, so that happens sometimes.

Thank you though! I hope you get to see the completed version with the content I had imagined for it!