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(+1)

Hej, great thanks for your feedback, i really apriciate it! Enemis shoud not have the collision, that was intentional. Yes, that gives a really good way do avid attacks, i tried to balance it, but unfortuanetly it's really hard, not enough time. About players attack weight and parry feel - had some trouble with it, cos of sound effect difference after adding music, just had not enouph time to redo it, it was really differnt in editor.

I know that "not enough time" is bad way to say smth, but it's game jam, and i had only 1 month expiriance in game dev before it. Abot parring being punishing - must be, as in any souls-like, maybe too punishing but always rewarded. Two good parry is all you need (hmm, maybe souls gamer just take over in that momet, for me in this game it's so easy that i forgot about others expirience). 

Only went in attack phase when see you - it's was, hmm, intentionally lefted cheese to give good chance for players who will stuck on that phase to beat it. Also there is another alight improvmense - when you consume a hearth it not only heal you, but slightly buff max HP and when i was testing sometimes that gives so great feeling of "killed enemy on last HP";)

And yeah, of course, i made mistakes, but it just great opportunity to improve myself!

So, once more - great thanks for playing and rewieving my game! I will notice every comment, becouse this jam and expirience doing this game inspired me to make a big game, and every moment, every little issue that were notised gives juat more courage to become better!!