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(+1)

Let me preface this by writing the following:

  1. Judging by the comments most people seem to like this game and I'm genuinely happy for you.
  2. Souls-like games (which this game seems to be partially inspired by) are not really my thing and I rarely played them. Take everything I say with a grain of salt because I might just not be the target audience.

The game was overall not fun for me. The boss kind of remedied that.

Enemies don't have any sort of collision with the player or other enemies. This makes them either very threatening or almost completely harmless, depending on how you approach them.

  • If they stack together they will become a flurry of blades that feel impossible to defeat. If you try to fight them the way it was probably intended, they will most likely kill you.
  • You don't collide with enemies and their attack delay is long enough to just walk through them without taking a hit.

"Given the opportunity, players will optimize the fun out of a game." This quote came to mind as I figured out the best way to defeat the enemies:

  1. Move all the way to the left or right.
  2. Walk through all enemies until you pass the last one.
    1. Do not attack until step 3
    2. Do not dodge
  3. Attack the last enemy you passed once or twice.
  4. Back off a bit, then go to step 2 again.

I really tried to beat the game properly first but there were so many small issues:

  • Parrying feels very punishing to use stamina-wise.
  • There's no tangible feedback for a successful parry.
  • The health and stamina bars are a bit inconspicuous, making me avoid mechanics that require stamina.
  • The rolling distance is way too long.
  • The jumping feels uncontrollable. It feels more at home at Jump King, not a platformer. Therefore summoning the boss was annoying.
  • Shielded enemies sometimes seem to not get hit, even when I attack them from behind (though that might just be stacked enemies again).

Nitpicks:

  • Enemies only lock on by sight. I can just keep attacking them from behind if they've never seen me.
  • The player's attacks feel like they have no weight.

The Good:

The boss was easy but fun. All I had to do was dodge when it got close enough then walk around a bit to avoid the projectiles. Nonetheless, dodging the huge attack felt great.


Sorry for the mostly negative review. I'm not taking the time to write all of this to be mean but because I see some great potential there and hope you can improve upon it. Or, again, I might just not be the target audience.

Regardless of all that, I'm certain you put a lot of work into this game and the fact that you uploaded it in time for this game jam is great. Congratulations!

(+1)

Hej, great thanks for your feedback, i really apriciate it! Enemis shoud not have the collision, that was intentional. Yes, that gives a really good way do avid attacks, i tried to balance it, but unfortuanetly it's really hard, not enough time. About players attack weight and parry feel - had some trouble with it, cos of sound effect difference after adding music, just had not enouph time to redo it, it was really differnt in editor.

I know that "not enough time" is bad way to say smth, but it's game jam, and i had only 1 month expiriance in game dev before it. Abot parring being punishing - must be, as in any souls-like, maybe too punishing but always rewarded. Two good parry is all you need (hmm, maybe souls gamer just take over in that momet, for me in this game it's so easy that i forgot about others expirience). 

Only went in attack phase when see you - it's was, hmm, intentionally lefted cheese to give good chance for players who will stuck on that phase to beat it. Also there is another alight improvmense - when you consume a hearth it not only heal you, but slightly buff max HP and when i was testing sometimes that gives so great feeling of "killed enemy on last HP";)

And yeah, of course, i made mistakes, but it just great opportunity to improve myself!

So, once more - great thanks for playing and rewieving my game! I will notice every comment, becouse this jam and expirience doing this game inspired me to make a big game, and every moment, every little issue that were notised gives juat more courage to become better!!