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Overall I think it's a very fun and unique idea on a roguelike and auto battler! I think figuring out how the game works and maintaing my little knight was a little overwhelming at first (even after reading the tutorial,) and like many others would appreciate some more visual feedback on moving around the cards. It was a little frustrating that I couldn't neccesarily dictate the timing of my cards so (for example) if an enemy was about to approach and I had a block up, I'd still have to wait for the cooldown and end up getting hit regardless. I'm excited to see if you choose to expand on this game, would love to come back to a more polished version!


Oh and aesthetically very nice :D Very well done!

Thank you for playing the game!

Your feedback is very valuable to help me develop the idea further. The lack of tutorials and lack of controls is truly a common pain with this version right now. I have a few ideas on new combat systems, which would probably take time but I'm working on UI visual improvements right now. I hope you would consider following the project for updates 😊

I'm also really sorry that I wasn't able to play and rate your game before the end of the rating period, but I'll go try it out and leave a comment on it!