Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wait a minute... 8 stones around a circle for a furnace... punching tree and solid rock to break and harvest them... I think you came up with a new and clever million dollar idea! Although I feel like you should have gone for a 3d look :P. 

Jokes aside, l ike others mentioned quite ambitious to create so many systems into your first ever game jam submission. Which is risky and sometimes pays off and other times hits you, because you may have lots of bugs or even a game breaking one.

This may not happened this time - but beware with statistics i just made up in my head - I would guess, if you already endangered by scope creep in a jam game, its even likelier to happen in a full indie project.

But nevertheless... it worked, I had fun and liked it overall... So keep improving and also think about cutting features in favor of polishing existing ones. And only if features are working and polish - think about adding something.

Great job completing and submitting the project 30 seconds before deadline - imagine internet dying here x_x

Yeah I definitely took a risk for my first game jam, I wanted to challenge myself to learn all these new mechanics and apply them to my game in a short time and honestly it didn't go as bad as it could have, I just ended up spending too much time learning how to make the game rather than actually just making it that most the coding was done in the last 3 days. It kinda suffered a bit as a result like taking too much from Minecraft's crafting system, which I did want to diverge from but with how the game doesn't really tell you much and considering how much time people probably could only put towards these games, I figured it may be best to try to match their crafting recipies since it already was familiar in order to not have players get stuck on unfamiliar crafting recipies. And then I also put the book in as well but ehhhh...

Overall I'd say it was still worth it in the end, just wish I could've had an extra day or two to get it all right. But now I have the knowledge and the foundation and with this experience, even the motivation despite the 36 hours I spent without sleep trying to get it in on time, because it did come out to be close to my vision despite all the hardships and now I'll try to continue to make it so. At least for this next upcoming week because I've got some other games to finally release in the meantime. But yeah, scope creep is definitely something I've got to put up with but with my major project attempting to create a universe that pushes creativity to it's limits, well, I try to do all I can to my own detriment. But with this I actually did have a limit on the total scope at first, but could never quite reach it totally in the first place as that deadline definitely hit me... As many can see that now, oops.

But thanks for giving the game a shot and for the feedback as well