When I import this into Godot as-is and let it create its own atlas, I have to add a 1px margin for the x and y axis both. Otherwise some tiles overlap 1 pixel into an otherwise transparent tile. Am I doing something wrong when creating the tileset?
Also, some tiles are offset with the rest of the grid. This mainly happens to the tiles at the far-right-hand-side of Structures and Decorations.




