Actually, I'll admit I was working mostly with the decorations/structures until today. I'm also seeing a ton of issues with the terrain set. Visible seams at the edges of tiles, some awkward pixel offsets for water tiles.


dylbyl
Creator of
Recent community posts
Looks much better now! The terrain tiles may have the same 1px problem, but at least the tiles are centered.
Even with my own 1px margin in Godot, it seems that two terrain tiles have a stray pixels on their bottom border? They seem mostly transparent, but they trigger a tile creation regardless.

When I import this into Godot as-is and let it create its own atlas, I have to add a 1px margin for the x and y axis both. Otherwise some tiles overlap 1 pixel into an otherwise transparent tile. Am I doing something wrong when creating the tileset?
Also, some tiles are offset with the rest of the grid. This mainly happens to the tiles at the far-right-hand-side of Structures and Decorations.




I'm loving this pack so far! I'm using a lot of these for a Slay the Spire style map right now, so I have a few suggestions based on what I personally could use:
- Basic flat-color shapes. These could be filled or just outlines. Squares, rectangles, circles, triangles, pentagons, hexagons, zig zags, shapes from 90s arcade carpets. In most cases, I could make these myself in code, but there are rare times where I need a texture instead (namely drawing lines in Godot)
- A tent / campground
- A dust cloud (a cluster of smaller brown clouds, as opposed to a large white one)
- A simplified version of that chaotic dust cloud that happens when cartoon characters fight (see pic below)

Loving this pack so far, working very well for my Pokemon-based game! I have a few suggestions
- STREETS! Cobblestone, concrete, brick, and a few pattern variants (check Slateport City in Pokemon RSE)
- Bikes and bike racks
- Tents
- Lightposts and lanterns
- Beach parasols
- Pots and planters with trees/flowers/plants in them
- More variations of rocks
- Hedges that can be chained together into one giant hedge / hedge maze, similar to fences (check Petalburg City in Pokemon RSE)
- Treasure chests or chests for tools
- Tools (used for decoration on top of objects/the ground, not held)
- Picnic supplies
- Fallen logs
- Pokemon-style "tall grass" that can be chained together into one continuous block of grass (check Route 120 in Pokemon RSE)
- Small vehicles
- Pokemon-style ledges
- Pokemon-style lakes / ponds (you currently have water tiles but they're attached only to beach tiles)
- Man-made structures BESIDES buildings, like the well that's currently in the pack. I suppose these are more like "man-made decorations"
Thanks for all the info, that gives me a ton to work with. I doubt I can have it fixed by the time judging ends but will definitely have it figured out in a few days.
To explain the corruption-
As your bar goes up, the main screen gets distorted and music messes up. If you go over 50 corruption, you’re forced to take 1 toilet per 10 over 50. Purifying yourself lowers corruption, but the toilets are permanent. We were torn between explaining this in-game or on the main page, or leaving it mysterious.
Thanks for letting me know, and for playing a bajillion times! I’ll start looking into this. Is there anything you’ve tended to do right before this happens, ie spent ALL your money, restocked multipliers, etc?
Also was the “Next Round” button disabled completely, or was it clickable but just not doing anything?

Sorry to keep bringing bad news: the hedges have a lot of stray transparent pixels. Otherwise I'm LOVING this update, as well as the one to your general icon pack! Thanks for all your awesome work!