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dylbyl

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A member registered Jan 16, 2018 · View creator page →

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I'm loving this pack so far! I'm using a lot of these for a Slay the Spire style map right now, so I have a few suggestions based on what I personally could use:

  • Basic flat-color shapes. These could be filled or just outlines. Squares, rectangles, circles, triangles, pentagons, hexagons, zig zags, shapes from 90s arcade carpets. In most cases, I could make these myself in code, but there are rare times where I need a texture instead (namely drawing lines in Godot)
  • A tent / campground
  • A dust cloud (a cluster of smaller brown clouds, as opposed to a large white one)
  • A simplified version of that chaotic dust cloud that happens when cartoon characters fight (see pic below)

Loving this pack so far, working very well for my Pokemon-based game! I have a few suggestions

  • STREETS! Cobblestone, concrete, brick, and a few pattern variants (check Slateport City in Pokemon RSE)
  • Bikes and bike racks
  • Tents
  • Lightposts and lanterns
  • Beach parasols
  • Pots and planters with trees/flowers/plants in them
  • More variations of rocks
  • Hedges that can be chained together into one giant hedge / hedge maze, similar to fences (check Petalburg City in Pokemon RSE)
  • Treasure chests or chests for tools
  • Tools (used for decoration on top of objects/the ground, not held)
  • Picnic supplies
  • Fallen logs
  • Pokemon-style "tall grass" that can be chained together into one continuous block of grass (check Route 120 in Pokemon RSE)
  • Small vehicles
  • Pokemon-style ledges
  • Pokemon-style lakes / ponds (you currently have water tiles but they're attached only to beach tiles)
  • Man-made structures BESIDES buildings, like the well that's currently in the pack. I suppose these are more like "man-made decorations"

depends, did you lose after that? :)

Thank you so much for your hard work and kind words! This jam was great!

I've fixed this bug, plus fixed the corruption font and un-hid an icon showing the toilet's value

Thanks for all the info, that gives me a ton to work with. I doubt I can have it fixed by the time judging ends but will definitely have it figured out in a few days.


To explain the corruption-

As your bar goes up, the main screen gets distorted and music messes up. If you go over 50 corruption, you’re forced to take 1 toilet per 10 over 50. Purifying yourself lowers corruption, but the toilets are permanent. We were torn between explaining this in-game or on the main page, or leaving it mysterious.

Thanks for letting me know, and for playing a bajillion times! I’ll start looking into this. Is there anything you’ve tended to do right before this happens, ie spent ALL your money, restocked multipliers, etc?

Also was the “Next Round” button disabled completely, or was it clickable but just not doing anything?

I just re-uploaded both the EXE and Web versions. The issue was that toilet symbols (the ones you get for having high corruption levels) could be overwritten. They're supposed to be permanent once added to your reel.

I just noticed another new bug with our corruption mechanic. Am I allowed to fix that and re-upload? How does that work with the judging period?

I had to upload a new build for some bugs and a slight balancing change. I still hit the deadline- just updating you in case you've already downloaded