Hey everyone -
Today we reached the 100th community rating and would like to thank all of you taking your precious time to play our work of love. We learned so much during the game jam, concerning the development process itself, the teamwork, as well as to my surprise the (post-)launch marketing phase, which will inevitably part of the release cycle of a game, but also get to know what a great community is inside the game development space.
Therefore we would love to express our thanks to the host of the event InboundShovel (insert a ping here) , since without you we maybe wouldn't have such a successful start with our very first submission, the guest judge insandio (insert the second ping) , for being so kind to playtest our entry as one of the chosen few and giving us in depth feedback of her thoughts - Thank you very mucho -, and of course all the participants (insert all ping here - better not) regardless whether you gave our game a shot or couldn't manage it, obviously because of the sheer volume of great submissions. The healthy competition between like-minded was a great boost of encouragement to try our best and learn from your feedback, where are points which we can be improve upon.
That being said, while we wont stop anyone from trying out Learn to fly - we would like to highly encourage you to give some players with lower feedback/ratings numbers a reward by reviewing their submissions first as long as the rating phase is still active. As one of my biggest fears before entering the game jam always was, creating something decent/beautiful only to be played / enjoyed by nobody. And after the rating time is over and you relaxed a bit from this beautiful and exhausting participation and rating phase - we love to have more players giving Learn to fly a try - potentially with an improved version with a quicker restart (we heard you here)
That being said - good luck everyone for the ratings and thank you very much for playing our game.